using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.Core.Recognition.OpenCv;
using BetterGenshinImpact.Core.Script.Dependence;
using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.Core.Simulator.Extensions;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.AutoPathing;
using BetterGenshinImpact.GameTask.AutoPathing.Model;
using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
using BetterGenshinImpact.GameTask.Common;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.GameTask.Common.Exceptions;
using BetterGenshinImpact.GameTask.Common.Job;
using BetterGenshinImpact.GameTask.Common.Map.Maps;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using BetterGenshinImpact.GameTask.Model.Area;
using BetterGenshinImpact.GameTask.QuickTeleport.Assets;
using BetterGenshinImpact.Helpers;
using BetterGenshinImpact.Helpers.Extensions;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Vanara.PInvoke;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.AutoTrackPath;
///
/// 传送任务
///
public class TpTask
{
private readonly QuickTeleportAssets _assets = QuickTeleportAssets.Instance;
private readonly Rect _captureRect = TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect;
private readonly double _zoomOutMax1080PRatio = TaskContext.Instance().SystemInfo.ZoomOutMax1080PRatio;
private readonly TpConfig _tpConfig = TaskContext.Instance().Config.TpConfig;
private readonly string _mapMatchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod;
private readonly BlessingOfTheWelkinMoonTask _blessingOfTheWelkinMoonTask = new();
private readonly CancellationToken ct;
private readonly CultureInfo cultureInfo;
private readonly IStringLocalizer stringLocalizer;
///
/// 直接通过缩放比例按钮计算放大按钮的Y坐标
///
private readonly int _zoomInButtonY = TaskContext.Instance().Config.TpConfig.ZoomStartY - 24; // y-coordinate for zoom-in button = _zoomStartY - 24
///
/// 直接通过缩放比例按钮计算缩小按钮的Y坐标
///
private readonly int _zoomOutButtonY = TaskContext.Instance().Config.TpConfig.ZoomEndY + 24; // y-coordinate for zoom-out button = _zoomEndY + 24
private const double DisplayTpPointZoomLevel = 4.4; // 传送点显示的时候的地图比例
public TpTask(CancellationToken ct)
{
this.ct = ct;
TpTaskParam param = new TpTaskParam();
this.cultureInfo = param.GameCultureInfo;
this.stringLocalizer = param.StringLocalizer;
}
///
/// 传送到七天神像
///
public async Task TpToStatueOfTheSeven()
{
await CheckInBigMapUi();
// 提前调整至恰当的缩放以更快的传送
if (_tpConfig.MapZoomEnabled)
{
double currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
if (currentZoomLevel > DisplayTpPointZoomLevel)
{
await AdjustMapZoomLevel(currentZoomLevel, DisplayTpPointZoomLevel);
}
else if (currentZoomLevel < 3)
{
await AdjustMapZoomLevel(currentZoomLevel, 3);
}
}
string? country = _tpConfig.ReviveStatueOfTheSevenCountry;
string? area = _tpConfig.ReviveStatueOfTheSevenArea;
double x = _tpConfig.ReviveStatueOfTheSevenPointX;
double y = _tpConfig.ReviveStatueOfTheSevenPointY;
GiTpPosition revivePoint = _tpConfig.ReviveStatueOfTheSeven ?? GetNearestGoddess(x, y);
if (_tpConfig.IsReviveInNearestStatueOfTheSeven)
{
var center = GetBigMapCenterPoint(MapTypes.Teyvat.ToString());
var giTpPoint = GetNearestGoddess(center.X, center.Y);
country = giTpPoint.Country;
area = giTpPoint.Level1Area;
x = giTpPoint.X;
y = giTpPoint.Y;
revivePoint = giTpPoint;
}
Logger.LogInformation("将传送至 {country} {area} 七天神像", country, area);
await Tp(x, y, MapTypes.Teyvat.ToString(), false);
if (_tpConfig.ShouldMove || _tpConfig.IsReviveInNearestStatueOfTheSeven)
{
(x, y) = GetClosestPoint(revivePoint.TranX, revivePoint.TranY, x, y, 5);
var waypoint = new Waypoint
{
X = x,
Y = y,
Type = WaypointType.Path.Code,
MoveMode = MoveModeEnum.Walk.Code
};
var waypointForTrack = new WaypointForTrack(waypoint, nameof(MapTypes.Teyvat), _mapMatchingMethod);
await new PathExecutor(ct).MoveTo(waypointForTrack);
Simulation.SendInput.SimulateAction(GIActions.Drop);
}
await Delay((int)(_tpConfig.HpRestoreDuration * 1000), ct);
}
///
///
///
/// 传送后实际到达的点X坐标
/// 传送后实际到达的点Y坐标
/// 传送点 X 坐标
/// 传送点 Y 坐标
/// 期望最终离传送点的距离
///
private static (double X, double Y) GetClosestPoint(double tranX, double tranY, double x, double y, double d)
{
double dx = x - tranX;
double dy = y - tranY;
double distanceSquared = dx * dx + dy * dy;
double distance = Math.Sqrt(distanceSquared);
d = d > 0 ? d : 0;
if (distance < d)
{
return (tranX, tranY);
}
double ratio = d / distance;
double px = (x - dx * ratio);
double py = (y - dy * ratio);
return (px, py);
}
///
/// 获取离 x,y 最近的七天神像
///
///
///
///
private GiTpPosition GetNearestGoddess(double x, double y)
{
GiTpPosition? nearestGiTpPosition = null;
double minDistance = double.MaxValue;
foreach (var (_, goddessPosition) in MapLazyAssets.Instance.GoddessPositions)
{
var distance = Math.Sqrt(Math.Pow(goddessPosition.X - x, 2) + Math.Pow(goddessPosition.Y - y, 2));
if (distance < minDistance)
{
minDistance = distance;
nearestGiTpPosition = goddessPosition;
}
}
// 获取最近的神像位置
return nearestGiTpPosition ?? throw new InvalidOperationException("没找到最近的七天神像");
}
///
///释放所有按键,并打开大地图界面
///
/// 重试次数
public async Task OpenBigMapUi(int retryCount = 3)
{
for (var i = 0; i < retryCount; i++)
{
try
{
// 打开地图前释放所有按键
Simulation.ReleaseAllKey();
await Delay(20, ct);
await CheckInBigMapUi();
return;
}
catch (Exception e) when (e is NormalEndException || e is TaskCanceledException)
{
throw;
}
catch (Exception e)
{
if (retryCount > 1)
{
Logger.LogError("打开大地图失败,重试 {I} 次", i + 1);
Logger.LogDebug(e, "打开大地图失败,重试 {I} 次", i + 1);
}
if (i + 1 >= retryCount)
{
throw;
}
}
}
}
///
/// 通过大地图传送到指定坐标最近的传送点,然后移动到指定坐标
///
///
///
/// 独立地图名称
/// 强制以当前的tpX,tpY坐标进行自动传送
private async Task<(double, double)> TpOnce(double tpX, double tpY, string mapName = "Teyvat", bool force = false)
{
// 1. 确认在地图界面
await OpenBigMapUi(1);
// 2. 传送前的计算准备
// 获取离目标传送点最近的两个传送点,按距离排序
var nTpPoints = GetNearestNTpPoints(tpX, tpY, mapName, 2);
// 获取最近的传送点与区域
var (x, y, country) = force ? (tpX, tpY, null) : (nTpPoints[0].X, nTpPoints[0].Y, nTpPoints[0].Country);
var disBetweenTpPoints = Math.Sqrt(Math.Pow(nTpPoints[0].X - nTpPoints[1].X, 2) +
Math.Pow(nTpPoints[0].Y - nTpPoints[1].Y, 2));
// 确保不会点错传送点的最小缩放,保证至少为 1.0
var minZoomLevel = Math.Max(disBetweenTpPoints / 20, 1.0);
// 切换地区
if (mapName == MapTypes.Teyvat.ToString())
{
// 计算传送点位置离哪张地图切换后的中心点最近,切换到该地图
await SwitchRecentlyCountryMap(x, y, country);
}
else
{
// 直接切换地区
await SwitchArea(MapTypesExtensions.ParseFromName(mapName).GetDescription());
}
// 3. 调整初始缩放等级,避免识别中心点失败
var zoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
if (_tpConfig.MapZoomEnabled)
{
/* 动态调整缩放逻辑:
1. 如果当前缩放大于显示传送点级别 -> 缩小
2. 如果小于配置的最小级别 -> 放大 */
if (zoomLevel > DisplayTpPointZoomLevel + _tpConfig.PrecisionThreshold)
{
await AdjustMapZoomLevel(zoomLevel, DisplayTpPointZoomLevel);
zoomLevel = DisplayTpPointZoomLevel;
Logger.LogInformation("当前缩放等级过大,调整为 {zoomLevel:0.00}", DisplayTpPointZoomLevel);
}
else if (zoomLevel < _tpConfig.MinZoomLevel - _tpConfig.PrecisionThreshold)
{
await AdjustMapZoomLevel(zoomLevel, _tpConfig.MinZoomLevel);
zoomLevel = _tpConfig.MinZoomLevel;
Logger.LogInformation("当前缩放等级过小,调整为 {zoomLevel:0.00}", _tpConfig.MinZoomLevel);
}
}
// 4. zoomLevel不满足条件,强制进行一次 MoveMapTo,避免传送点相近导致误点
if (zoomLevel > minZoomLevel)
{
if (_tpConfig.MapZoomEnabled)
{
Logger.LogInformation("目标传送点有相近传送点,到目标传送点附近将缩放到{zoomLevel:0.00}", minZoomLevel);
await MoveMapTo(x, y, mapName, minZoomLevel);
await Delay(300, ct); // 等待地图移动完成
}
else
{
Logger.LogInformation("目标传送点有相近传送点,可能传送失败。如果失败请到设置-大地图地图传送设置开启地图缩放");
// TODO 部分无法区分点位强制缩放,即使没有zoomEnabled。
}
}
// 5. 判断传送点是否在当前界面,若否则移动地图
var bigMapInAllMapRect = GetBigMapRect(mapName);
var retryCount = 0;
do
{
if (IsPointInBigMapWindow(mapName, bigMapInAllMapRect, x, y)) break;
if (retryCount++ >= 5) // 防止死循环
{
Logger.LogWarning("多次尝试未移动到目标传送点,传送失败");
throw new Exception("多次尝试未移动到目标传送点,传送失败");
}
Logger.LogInformation("传送点不在当前大地图范围内,重新调整地图位置");
await MoveMapTo(x, y, mapName);
await Delay(300, ct);
bigMapInAllMapRect = GetBigMapRect(mapName);
} while (true);
// 6. 计算传送点位置并点击
// Debug.WriteLine($"({x},{y}) 在 {bigMapInAllMapRect} 内,计算它在窗体内的位置");
// 注意这个坐标的原点是中心区域某个点,所以要转换一下点击坐标(点击坐标是左上角为原点的坐标系),不能只是缩放
var (clickX, clickY) = ConvertToGameRegionPosition(mapName, bigMapInAllMapRect, x, y);
Logger.LogInformation("点击传送点");
CaptureToRectArea().ClickTo((int)clickX, (int)clickY);
// 7. 触发一次快速传送功能
await Delay(500, ct);
await ClickTpPoint(CaptureToRectArea());
// 8. 等待传送完成
await WaitForTeleportCompletion(50, 1200);
return (x, y);
}
///
/// 检查传送是否完成,未完成则等待
///
/// 最大检查延时的次数
/// 如果未完成加载,检查加载页面的延时。
private async Task WaitForTeleportCompletion(int maxAttempts, int delayMs)
{
await Delay(delayMs, ct);
for (var i = 0; i < maxAttempts; i++)
{
using var capture = CaptureToRectArea();
if (Bv.IsInMainUi(capture))
{
Logger.LogInformation("传送完成,返回主界面");
return;
}
//增加容错,小概率情况下碰到,前面点击传送失败
capture.Find(_assets.TeleportButtonRo, rg => rg.Click());
await Delay(delayMs, ct);
// 打开大地图期间推送的月卡会在传送之后直接显示,导致检测不到传送完成。
await _blessingOfTheWelkinMoonTask.Start(ct);
}
Logger.LogWarning("传送等待超时,换台电脑吧");
}
///
/// 传送点是否在大地图窗口内
///
///
/// 大地图在整个游戏地图中的矩形位置(原神坐标系)
/// 传送点x坐标(原神坐标系)
/// 传送点y坐标(原神坐标系)
///
private bool IsPointInBigMapWindow(string mapName, Rect bigMapInAllMapRect, double x, double y)
{
// 坐标不包含直接返回
if (!bigMapInAllMapRect.Contains(x, y))
{
return false;
}
var (clickX, clickY) = ConvertToGameRegionPosition(mapName, bigMapInAllMapRect, x, y);
// 屏蔽左上角360x400区域
if (clickX < 360 * _zoomOutMax1080PRatio && clickY < 400 * _zoomOutMax1080PRatio)
{
return false;
}
// 屏蔽周围 115 一圈的区域
if (clickX < 115 * _zoomOutMax1080PRatio
|| clickY < 115 * _zoomOutMax1080PRatio
|| clickX > _captureRect.Width - 115 * _zoomOutMax1080PRatio
|| clickY > _captureRect.Height - 115 * _zoomOutMax1080PRatio)
{
return false;
}
return true;
}
///
/// 转换传送点坐标到窗体内需要点击的坐标
///
///
/// 大地图在整个游戏地图中的矩形位置(原神坐标系)
/// 传送点x坐标(原神坐标系)
/// 传送点y坐标(原神坐标系)
///
private (double clickX, double clickY) ConvertToGameRegionPosition(string mapName, Rect bigMapInAllMapRect, double x, double y)
{
var (picX, picY) = MapManager.GetMap(mapName, _mapMatchingMethod).ConvertGenshinMapCoordinatesToImageCoordinates(new Point2f((float)x, (float)y));
var picRect = MapManager.GetMap(mapName, _mapMatchingMethod).ConvertGenshinMapCoordinatesToImageCoordinates(bigMapInAllMapRect);
Debug.WriteLine($"({picX},{picY}) 在 {picRect} 内,计算它在窗体内的位置");
var clickX = (picX - picRect.X) / picRect.Width * _captureRect.Width;
var clickY = (picY - picRect.Y) / picRect.Height * _captureRect.Height;
return (clickX, clickY);
}
public async Task CheckInBigMapUi()
{
// 尝试打开地图失败后,先回到主界面后再次尝试打开地图
if (!await TryToOpenBigMapUi())
{
await new ReturnMainUiTask().Start(ct);
await Delay(500, ct);
if (!await TryToOpenBigMapUi())
{
throw new RetryException("打开大地图失败,请检查按键绑定中「打开地图」按键设置是否和原神游戏中一致!");
}
}
}
///
/// 尝试打开地图界面
///
private async Task TryToOpenBigMapUi()
{
// M 打开地图识别当前位置,中心点为当前位置
var ra1 = CaptureToRectArea();
if (!Bv.IsInBigMapUi(ra1))
{
Simulation.SendInput.SimulateAction(GIActions.OpenMap);
await Delay(1000, ct);
for (int i = 0; i < 3; i++)
{
ra1 = CaptureToRectArea();
if (!Bv.IsInBigMapUi(ra1))
{
await Delay(500, ct);
}
else
{
return true;
}
}
return false;
}
else
{
return true;
}
}
public async Task<(double, double)> Tp(double tpX, double tpY, string mapName = "Teyvat", bool force = false)
{
for (var i = 0; i < 3; i++)
{
try
{
return await TpOnce(tpX, tpY, mapName, force);
}
catch (TpPointNotActivate e)
{
// 传送点未激活或不存在 按ESC回到大地图界面
Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_ESCAPE);
await Delay(300, ct);
// throw; // 不抛出异常,继续重试
Logger.LogWarning(e.Message + " 重试");
}
catch (Exception e) when (e is NormalEndException || e is TaskCanceledException)
{
throw;
}
catch (Exception e)
{
Logger.LogError("传送失败,重试 {I} 次", i + 1);
Logger.LogDebug(e, "传送失败,重试 {I} 次", i + 1);
}
}
throw new InvalidOperationException("传送失败");
}
///
/// 移动地图到指定传送点位置
/// 可能会移动不对,所以可以重试此方法
///
/// 目标x坐标
/// 目标y坐标
/// 地图名称
/// 到达目标点的最小缩放等级,只在 MapZoomEnabled 为 True 生效
public async Task MoveMapTo(double x, double y, string mapName, double finalZoomLevel = 2)
{
// 参数初始化
double minZoomLevel = Math.Min(finalZoomLevel, _tpConfig.MinZoomLevel);
double maxZoomLevel = _tpConfig.MaxZoomLevel;
double currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
int exceptionTimes = 0;
Point2f mapCenterPoint;
try
{
mapCenterPoint = GetPositionFromBigMap(mapName); // 初始中心
}
catch (Exception e)
{
++exceptionTimes;
mapCenterPoint = new Point2f(0f, 0f); // 其他恰当的初始值?
}
var (xOffset, yOffset) = (x - mapCenterPoint.X, y - mapCenterPoint.Y);
double totalMoveMouseX = _tpConfig.MapScaleFactor * Math.Abs(xOffset) / currentZoomLevel;
double totalMoveMouseY = _tpConfig.MapScaleFactor * Math.Abs(yOffset) / currentZoomLevel;
double mouseDistance = Math.Sqrt(totalMoveMouseX * totalMoveMouseX + totalMoveMouseY * totalMoveMouseY);
// 缩小地图到恰当的缩放
if (_tpConfig.MapZoomEnabled)
{
if (mouseDistance > _tpConfig.MapZoomOutDistance)
{
double targetZoomLevel = currentZoomLevel * mouseDistance / _tpConfig.MapZoomOutDistance;
targetZoomLevel = Math.Min(targetZoomLevel, maxZoomLevel);
await AdjustMapZoomLevel(currentZoomLevel, targetZoomLevel);
double nextZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
totalMoveMouseX *= currentZoomLevel / nextZoomLevel;
totalMoveMouseY *= currentZoomLevel / nextZoomLevel;
mouseDistance *= currentZoomLevel / nextZoomLevel;
currentZoomLevel = nextZoomLevel;
}
}
// 开始移动并放大地图
for (var iteration = 0; iteration < _tpConfig.MaxIterations; iteration++)
{
if (_tpConfig.MapZoomEnabled)
{
if (mouseDistance < _tpConfig.MapZoomInDistance)
{
double targetZoomLevel = currentZoomLevel * mouseDistance / _tpConfig.MapZoomInDistance;
targetZoomLevel = Math.Max(targetZoomLevel, minZoomLevel);
if (currentZoomLevel > minZoomLevel + _tpConfig.PrecisionThreshold)
{
await AdjustMapZoomLevel(currentZoomLevel, targetZoomLevel);
double nextZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
totalMoveMouseX *= currentZoomLevel / nextZoomLevel;
totalMoveMouseY *= currentZoomLevel / nextZoomLevel;
mouseDistance *= currentZoomLevel / nextZoomLevel;
currentZoomLevel = nextZoomLevel;
}
}
}
// 非常接近目标点,不再进一步调整
if (mouseDistance < _tpConfig.Tolerance)
{
Logger.LogDebug("移动 {I} 次鼠标后,已经接近目标点,不再移动地图。", iteration + 1);
break;
}
int moveMouseX = (int)Math.Min(totalMoveMouseX, _tpConfig.MaxMouseMove * totalMoveMouseX / mouseDistance) * Math.Sign(xOffset);
int moveMouseY = (int)Math.Min(totalMoveMouseY, _tpConfig.MaxMouseMove * totalMoveMouseY / mouseDistance) * Math.Sign(yOffset);
double moveMouseLength = Math.Sqrt(moveMouseX * moveMouseX + moveMouseY * moveMouseY);
int moveSteps = Math.Max((int)moveMouseLength / 10, 3); // 每次移动的步数最小为 3,避免除 0 错误
await MouseMoveMap(moveMouseX, moveMouseY, moveSteps);
try
{
exceptionTimes = 0;
mapCenterPoint = GetPositionFromBigMap(mapName); // 随循环更新的地图中心
}
catch (Exception)
{
if (++exceptionTimes > 2)
{
throw new Exception("多次中心点识别失败,重新传送");
}
Logger.LogWarning("中心点识别失败,预测移动的距离");
mapCenterPoint += new Point2f((float)(moveMouseX * currentZoomLevel / _tpConfig.MapScaleFactor),
(float)(moveMouseY * currentZoomLevel / _tpConfig.MapScaleFactor));
}
(xOffset, yOffset) = (x - mapCenterPoint.X, y - mapCenterPoint.Y);
totalMoveMouseX = _tpConfig.MapScaleFactor * Math.Abs(xOffset) / currentZoomLevel;
totalMoveMouseY = _tpConfig.MapScaleFactor * Math.Abs(yOffset) / currentZoomLevel;
mouseDistance = Math.Sqrt(totalMoveMouseX * totalMoveMouseX + totalMoveMouseY * totalMoveMouseY);
}
}
///
/// 点击并移动鼠标
///
/// 鼠标初始位置x
/// 鼠标初始位置y
/// 鼠标移动后位置x
/// 鼠标移动后位置y
public async Task MouseClickAndMove(int x1, int y1, int x2, int y2)
{
// GlobalMethod.MoveMouseTo(x1, y1);
GameCaptureRegion.GameRegionMove((rect, scale) => (x1 * scale, y1 * scale));
await Delay(50, ct);
GlobalMethod.LeftButtonDown();
await Delay(50, ct);
// GlobalMethod.MoveMouseTo(x2, y2);
GameCaptureRegion.GameRegionMove((rect, scale) => (x2 * scale, y2 * scale));
await Delay(50, ct);
GlobalMethod.LeftButtonUp();
await Delay(50, ct);
GameCaptureRegion.GameRegionMove((rect, scale) => (rect.Width / 2d, rect.Width / 2d));
}
///
/// 调整地图缩放级别以加速移动
///
/// 是否放大地图
[Obsolete]
private async Task AdjustMapZoomLevel(bool zoomIn)
{
if (zoomIn)
{
GameCaptureRegion.GameRegionClick((rect, scale) => (_tpConfig.ZoomButtonX * scale, _zoomInButtonY * scale));
}
else
{
GameCaptureRegion.GameRegionClick((rect, scale) => (_tpConfig.ZoomButtonX * scale, _zoomOutButtonY * scale));
}
await Delay(100, ct);
}
///
/// 调整地图的缩放等级(整数缩放级别)。
///
/// 目标等级:1-6。整数。随着数字变大地图越小,细节越少。
[Obsolete]
public async Task AdjustMapZoomLevel(int zoomLevel)
{
for (int i = 0; i < 5; i++)
{
await AdjustMapZoomLevel(false);
}
await Delay(200, ct);
for (int i = 0; i < 6 - zoomLevel; i++)
{
await AdjustMapZoomLevel(true);
}
}
///
/// 将大地图缩放等级设置为指定值
///
///
/// 缩放等级说明:
/// - 数值范围:1.0(最大地图) 到 6.0(最小地图)
/// - 缩放效果:数值越大,地图显示范围越广,细节越少
/// - 缩放位置:1.0 对应缩放条最上方,6.0 对应缩放条最下方
/// - 推荐范围:建议在 2.0 到 5.0 之间调整,过大或过小可能影响操作
///
/// 当前缩放等级:1.0-6.0,浮点数。
/// 目标缩放等级:1.0-6.0,浮点数。
public async Task AdjustMapZoomLevel(double zoomLevel, double targetZoomLevel)
{
// Logger.LogInformation("调整地图缩放等级:{zoomLevel:0.000} -> {targetZoomLevel:0.000}", zoomLevel, targetZoomLevel);
int initialY = (int)(_tpConfig.ZoomStartY + (_tpConfig.ZoomEndY - _tpConfig.ZoomStartY) * (zoomLevel - 1) / 5d);
int targetY = (int)(_tpConfig.ZoomStartY + (_tpConfig.ZoomEndY - _tpConfig.ZoomStartY) * (targetZoomLevel - 1) / 5d);
await MouseClickAndMove(_tpConfig.ZoomButtonX, initialY, _tpConfig.ZoomButtonX, targetY);
await Delay(100, ct);
}
private async Task MouseMoveMap(int pixelDeltaX, int pixelDeltaY, int steps = 10)
{
double dpi = TaskContext.Instance().DpiScale;
int[] stepX = GenerateSteps((int)(pixelDeltaX / dpi), steps);
int[] stepY = GenerateSteps((int)(pixelDeltaY / dpi), steps);
// 随机起点以避免地图移动无效
GameCaptureRegion.GameRegionMove((rect, _) =>
(rect.Width / 2d + Random.Shared.Next(-rect.Width / 6, rect.Width / 6),
rect.Height / 2d + Random.Shared.Next(-rect.Height / 6, rect.Height / 6)));
Simulation.SendInput.Mouse.LeftButtonDown();
for (var i = 0; i < steps; i++)
{
var i1 = i;
await Delay(_tpConfig.StepIntervalMilliseconds, ct);
// Simulation.SendInput.Mouse.MoveMouseBy(stepX[i], stepY[i]);
GameCaptureRegion.GameRegionMoveBy((_, scale) => (stepX[i1] * scale, stepY[i1] * scale));
}
Simulation.SendInput.Mouse.LeftButtonUp();
}
private int[] GenerateSteps(int delta, int steps)
{
double[] factors = new double[steps];
double sum = 0;
for (int i = 0; i < steps; i++)
{
factors[i] = Math.Cos(i * Math.PI / (2 * steps));
sum += factors[i];
}
int[] stepsArr = new int[steps];
int remaining = delta;
// 两阶段分配:基础值 + 余数补偿
for (int i = 0; i < steps; i++)
{
double ratio = factors[i] / sum;
stepsArr[i] = (int)(delta * ratio); // 基础值
remaining -= stepsArr[i];
}
int center = steps / 2;
for (int r = 0; r < Math.Abs(remaining); r++)
{
int target = (center + r) % steps; // 从中点开始螺旋分配
stepsArr[target] += remaining > 0 ? 1 : -1;
}
return stepsArr;
}
public Point2f GetPositionFromBigMap(string mapName)
{
return GetBigMapCenterPoint(mapName);
}
public Point2f? GetPositionFromBigMapNullable(string mapName)
{
try
{
return GetBigMapCenterPoint(mapName);
}
catch
{
return null;
}
}
public Rect GetBigMapRect(string mapName)
{
var rect = new Rect();
NewRetry.Do(() =>
{
// 判断是否在地图界面
using var ra = CaptureToRectArea();
using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
if (mapScaleButtonRa.IsExist())
{
rect = MapManager.GetMap(mapName, _mapMatchingMethod).GetBigMapRect(ra.CacheGreyMat);
if (rect == default)
{
// 滚轮调整后再次识别
Simulation.SendInput.Mouse.VerticalScroll(2);
Sleep(500);
throw new RetryException("识别大地图位置失败");
}
}
else
{
throw new RetryException("当前不在地图界面");
}
}, TimeSpan.FromMilliseconds(500), 5);
if (rect == default)
{
throw new InvalidOperationException("多次重试后,识别大地图位置失败");
}
Debug.WriteLine("识别大地图在全地图位置矩形:" + rect);
// 提瓦特大陆由于用的256的图,需要做特殊逻辑
if (mapName == MapTypes.Teyvat.ToString())
{
const int s = TeyvatMap.BigMap256ScaleTo2048; // 相对2048做8倍缩放
rect = new Rect(rect.X * s, rect.Y * s, rect.Width * s, rect.Height * s);
}
return MapManager.GetMap(mapName, _mapMatchingMethod).ConvertImageCoordinatesToGenshinMapCoordinates(rect)!.Value;
}
public Point2f GetBigMapCenterPoint(string mapName)
{
// 判断是否在地图界面
using var ra = CaptureToRectArea();
using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
if (mapScaleButtonRa.IsExist())
{
var p = MapManager.GetMap(mapName, _mapMatchingMethod).GetBigMapPosition(ra.CacheGreyMat);
if (p.IsEmpty())
{
throw new InvalidOperationException("识别大地图位置失败");
}
Debug.WriteLine("识别大地图在全地图位置:" + p);
// 提瓦特大陆由于用的256的图,需要做特殊逻辑
var (x, y) = (p.X, p.Y);
if (mapName == MapTypes.Teyvat.ToString())
{
(x, y) = (p.X * TeyvatMap.BigMap256ScaleTo2048, p.Y * TeyvatMap.BigMap256ScaleTo2048);
}
return MapManager.GetMap(mapName, _mapMatchingMethod).ConvertImageCoordinatesToGenshinMapCoordinates(new Point2f(x, y))!.Value;
}
else
{
throw new InvalidOperationException("当前不在地图界面");
}
}
///
/// 获取最接近的N个传送点坐标和所处区域
///
///
///
/// 获取最近的 n 个传送点
///
public List GetNearestNTpPoints(double x, double y, string mapName, int n = 1)
{
// 检查 n 的合法性
if (n < 1)
{
throw new ArgumentException("The value of n must be greater than or equal to 1.", nameof(n));
}
// 按距离排序并选择前 n 个点
return MapLazyAssets.Instance.ScenesDic[mapName].Points
.OrderBy(tp => Math.Pow(tp.X - x, 2) + Math.Pow(tp.Y - y, 2))
.Take(n)
.ToList();
}
public async Task SwitchRecentlyCountryMap(double x, double y, string? forceCountry = null)
{
// 可能是地下地图,切换到地上地图
using var ra2 = CaptureToRectArea();
if (Bv.BigMapIsUnderground(ra2))
{
ra2.Find(_assets.MapUndergroundToGroundButtonRo).Click();
await Delay(200, ct);
}
// 识别当前位置
var minDistance = double.MaxValue;
var bigMapCenterPointNullable = GetPositionFromBigMapNullable(MapTypes.Teyvat.ToString());
if (bigMapCenterPointNullable != null)
{
var bigMapCenterPoint = bigMapCenterPointNullable.Value;
Logger.LogDebug("识别当前大地图位置:{Pos}", bigMapCenterPoint);
minDistance = Math.Sqrt(Math.Pow(bigMapCenterPoint.X - x, 2) + Math.Pow(bigMapCenterPoint.Y - y, 2));
if (minDistance < 50)
{
// 点位很近的情况下不切换
return false;
}
}
string minCountry = "当前位置";
foreach (var (country, position) in MapLazyAssets.Instance.CountryPositions)
{
var distance = Math.Sqrt(Math.Pow(position[0] - x, 2) + Math.Pow(position[1] - y, 2));
if (distance < minDistance)
{
minDistance = distance;
minCountry = country;
}
}
Logger.LogDebug("离目标传送点最近的区域是:{Country}", minCountry);
if (minCountry != "当前位置")
{
if (forceCountry != null)
{
minCountry = forceCountry;
}
await SwitchArea(minCountry);
return true;
}
return false;
}
internal async Task SwitchArea(string areaName)
{
GameCaptureRegion.GameRegionClick((rect, scale) => (rect.Width - 160 * scale, rect.Height - 60 * scale));
await Delay(300, ct);
using var ra = CaptureToRectArea();
var list = ra.FindMulti(new RecognitionObject
{
RecognitionType = RecognitionTypes.Ocr,
RegionOfInterest = new Rect(ra.Width * 2 / 3, 0, ra.Width / 3, ra.Height),
ReplaceDictionary = new Dictionary
{
["渊下宫"] = ["渊下宮"],
},
});
string minCountryLocalized = this.stringLocalizer.WithCultureGet(this.cultureInfo, areaName);
Region? matchRect = list.OrderByDescending(r => r.Y).FirstOrDefault(r => r.Text.Contains(minCountryLocalized));
if (matchRect == null)
{
Logger.LogWarning("切换区域失败:{Country}", areaName);
if (areaName == MapTypes.TheChasm.GetDescription() || areaName == MapTypes.Enkanomiya.GetDescription() || areaName == MapTypes.SeaOfBygoneEras.GetDescription() || areaName == MapTypes.AncientSacredMountain.GetDescription())
{
throw new Exception($"切换独立地图区域[{areaName}]失败");
}
}
else
{
matchRect.Click();
Logger.LogInformation("切换到区域:{Country}", areaName);
}
await Delay(500, ct);
}
public async Task Tp(string name)
{
// 通过大地图传送到指定传送点
await Delay(500, ct);
}
public async Task TpByF1(string name)
{
// 传送到指定传送点
await Delay(500, ct);
}
public async Task ClickTpPoint(ImageRegion imageRegion)
{
// 1.判断是否在地图界面
if (!Bv.IsInBigMapUi(imageRegion)) throw new RetryException("不在地图界面");
// 2. 判断是否已经点出传送按钮
var hasTeleportButton = CheckTeleportButton(imageRegion);
if (hasTeleportButton) return; // 可以传送了,结束
// 3. 没点出传送按钮,且不存在外部地图关闭按钮
// 说明只有两种可能,a. 点出来的是未激活传送点或者标点 b. 选择传送点选项列表
var mapCloseRa1 = imageRegion.Find(_assets.MapCloseButtonRo);
if (!mapCloseRa1.IsEmpty()) throw new TpPointNotActivate("传送点未激活或不存在");
// 4. 循环判断选项列表是否有传送点(未激活点位也在里面)
var hasMapChooseIcon = CheckMapChooseIcon(imageRegion);
// 没有传送点说明不是传送点
if (!hasMapChooseIcon) throw new TpPointNotActivate("选项列表不存在传送点");
var teleportButtonFound = await NewRetry.WaitForElementAppear(
_assets.TeleportButtonRo,
() => { },
ct,
6,
300
);
if (!teleportButtonFound) throw new TpPointNotActivate("选项列表的传送点未激活");
await NewRetry.WaitForElementDisappear(
_assets.TeleportButtonRo,
screen =>
{
screen.Find(_assets.TeleportButtonRo, ra =>
{
ra.Click();
ra.Dispose();
});
},
ct,
6,
300
);
}
private bool CheckTeleportButton(ImageRegion imageRegion)
{
var hasTeleportButton = false;
imageRegion.Find(_assets.TeleportButtonRo, ra =>
{
ra.Click();
hasTeleportButton = true;
});
return hasTeleportButton;
}
///
/// 全匹配一遍并进行文字识别
/// 60ms ~200ms
///
///
///
private bool CheckMapChooseIcon(ImageRegion imageRegion)
{
var hasMapChooseIcon = false;
// 全匹配一遍
var rResultList = MatchTemplateHelper.MatchMultiPicForOnePic(imageRegion.CacheGreyMat[_assets.MapChooseIconRoi], _assets.MapChooseIconGreyMatList);
// 按高度排序
if (rResultList.Count > 0)
{
rResultList = [.. rResultList.OrderBy(x => x.Y)];
// 点击最高的
foreach (var iconRect in rResultList)
{
// 200宽度的文字区域
using var ra = imageRegion.DeriveCrop(_assets.MapChooseIconRoi.X + iconRect.X + iconRect.Width, _assets.MapChooseIconRoi.Y + iconRect.Y - 8, 200, iconRect.Height + 16);
using var textRegion = ra.Find(new RecognitionObject
{
// RecognitionType = RecognitionTypes.Ocr,
RecognitionType = RecognitionTypes.ColorRangeAndOcr,
LowerColor = new Scalar(249, 249, 249), // 只取白色文字
UpperColor = new Scalar(255, 255, 255),
});
if (string.IsNullOrEmpty(textRegion.Text) || textRegion.Text.Length == 1)
{
continue;
}
Logger.LogInformation("传送:点击 {Option}", textRegion.Text.Replace(">", ""));
var time = TaskContext.Instance().Config.QuickTeleportConfig.TeleportListClickDelay;
time = time < 500 ? 500 : time;
Thread.Sleep(time);
ra.Click();
hasMapChooseIcon = true;
break;
}
}
return hasMapChooseIcon;
}
///
/// 给定的映射关系可以表示成 (x, y) 对的形式,其中 x 是输入值,y 是输出值
/// 1 - 1
/// 0.8 - 2
/// 0.6 - 3
/// 0.4 - 4
/// 0.2 - 5
/// 0 - 6
/// y=−5x+6
///
///
///
public double GetBigMapZoomLevel(ImageRegion region)
{
var s = Bv.GetBigMapScale(region);
// 1~6 的缩放等级
return (-5 * s) + 6;
}
}