using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum; using System; using System.Collections.Generic; using System.Text.Json.Serialization; using BetterGenshinImpact.GameTask.Common.Map.Maps.Base; namespace BetterGenshinImpact.GameTask.AutoPathing.Model; [Serializable] public class PathingTaskInfo { public string Name { get; set; } = string.Empty; public string? Description { get; set; } public string? Author { get; set; } public string? Version { get; set; } /// /// 制作时 BetterGI 的版本,用于兼容性检查 /// public string? BgiVersion { get; set; } /// /// 任务类型 /// /// public string Type { get; set; } = string.Empty; /// /// 排序 /// 同个文件夹下的任务会根据 Order 排序进入调度器 /// public int Order { get; set; } = 0; /// /// 标签,用于展示 /// public string[] Tags { get; set; } = []; /// /// 区分怪物拾取 /// public bool EnableMonsterLootSplit { get; set; } = false; [JsonIgnore] public string TypeDesc => PathingTaskType.GetMsgByCode(Type); /// /// 地图名称 /// public string MapName { get; set; } = nameof(MapTypes.Teyvat); /// /// 默认的地图匹配方式 /// SIFT 老的匹配方式 /// TemplateMatch 支持分层地图 /// public string MapMatchMethod { get; set; } = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod; public List Items { get; set; } = []; }