using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum; using System; using System.Collections.Generic; using System.Text.Json.Serialization; namespace BetterGenshinImpact.GameTask.AutoPathing.Model; /// /// 路径追踪任务配置类 /// [Serializable] public class PathingTaskConfig { /// /// 实时触发器配置开关列表 /// public Dictionary RealtimeTriggers { get; set; } = new() { { "AutoPick", true }, // 自动拾取 }; }