using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
///
/// 路径追踪任务配置类
///
[Serializable]
public class PathingTaskConfig
{
///
/// 实时触发器配置开关列表
///
public Dictionary RealtimeTriggers { get; set; } = new()
{
{ "AutoPick", true }, // 自动拾取
};
}