using CommunityToolkit.Mvvm.ComponentModel; using System; using BetterGenshinImpact.GameTask.Common.Map.Maps.Base; namespace BetterGenshinImpact.Core.Config; /// /// 脚本配置 /// [Serializable] public partial class DevConfig : ObservableObject { // 录制地图名称 [ObservableProperty] private string _recordMapName = MapTypes.Teyvat.ToString(); }