using BetterGenshinImpact.GameTask; using BetterGenshinImpact.GameTask.AutoTrackPath; using System.Threading.Tasks; using BetterGenshinImpact.GameTask.Common.Job; using Vanara.PInvoke; using BetterGenshinImpact.GameTask.AutoFishing; using BetterGenshinImpact.ViewModel.Pages; using System; using BetterGenshinImpact.GameTask.AutoPathing; using BetterGenshinImpact.GameTask.Common.BgiVision; using OpenCvSharp; using static BetterGenshinImpact.GameTask.Common.TaskControl; using BetterGenshinImpact.GameTask.Common.Map; using BetterGenshinImpact.GameTask.Common.Map.Maps.Base; using BetterGenshinImpact.GameTask.Common.Exceptions; using BetterGenshinImpact.GameTask.Common.Map.Maps; using BetterGenshinImpact.Helpers.Extensions; namespace BetterGenshinImpact.Core.Script.Dependence; public class Genshin { private RECT captureAreaRect = TaskContext.Instance().SystemInfo.CaptureAreaRect; /// /// 游戏宽度 /// public int Width => captureAreaRect.Width; /// /// 游戏高度 /// public int Height => captureAreaRect.Height; /// /// 游戏窗口大小相比1080P的缩放比例 /// public double ScaleTo1080PRatio { get; } = TaskContext.Instance().SystemInfo.ScaleTo1080PRatio; /// /// 系统屏幕的DPI缩放比例 /// public double ScreenDpiScale => TaskContext.Instance().DpiScale; /// /// 通过 OCR 识别当前角色的 UID /// /// UID 数字,如果识别失败则返回 0 public Task Uid() { return Task.FromResult(Bv.Uid()); } public Lazy LazyNavigationInstance { get; } = new(() => { var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod; Navigation.WarmUp(matchingMethod); return new NavigationInstance(); }); /// /// 传送到指定位置 /// /// /// /// public async Task Tp(double x, double y) { await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y); } public async Task Tp(double x, double y, string mapName, bool force) { await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y, mapName, force); } public async Task Tp(double x, double y, bool force) { await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y, MapTypes.Teyvat.ToString(), force); } /// /// 传送到指定位置 /// /// /// /// public async Task Tp(string x, string y) { double.TryParse(x, out var dx); double.TryParse(y, out var dy); await Tp(dx, dy); } public async Task Tp(string x, string y, bool force) { double.TryParse(x, out var dx); double.TryParse(y, out var dy); await Tp(dx, dy, force); } #region 大地图操作 /// /// 移动大地图到指定坐标 /// /// /// 与内置传送功能不同,此方法不会多次重试。 /// 为避免初次中心点识别失败,建议先使用 SetBigMapZoomLevel 设置合适的大地图缩放等级。 /// /// 目标X坐标 /// 目标Y坐标 /// 强制指定移动大地图时先切换的国家,默认为null public async Task MoveMapTo(double x, double y, string? forceCountry = null) { TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token); await tpTask.CheckInBigMapUi(); await tpTask.SwitchRecentlyCountryMap(x, y, forceCountry); await tpTask.MoveMapTo(x, y, MapTypes.Teyvat.ToString()); } /// /// 移动大地图到指定坐标 /// /// /// 与内置传送功能不同,此方法不会多次重试。 /// 为避免初次中心点识别失败,建议先使用 SetBigMapZoomLevel 设置合适的大地图缩放等级。 /// /// 目标X坐标 /// 目标Y坐标 /// 指定要移动的大地图 public async Task MoveIndependentMapTo(int x, int y, string mapName, string? forceCountry = null) { TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token); await tpTask.CheckInBigMapUi(); // 切换地区 if (mapName == MapTypes.Teyvat.ToString()) { // 计算传送点位置离哪张地图切换后的中心点最近,切换到该地图 await tpTask.SwitchRecentlyCountryMap(x, y, forceCountry); } else { // 直接切换地区 await tpTask.SwitchArea(MapTypesExtensions.ParseFromName(mapName).GetDescription()); } await tpTask.MoveMapTo(x, y, mapName); } /// /// 获取当前大地图缩放等级 /// /// 当前大地图缩放等级,范围1.0-6.0 public double GetBigMapZoomLevel() { TpTask tpTask = new(CancellationContext.Instance.Cts.Token); return tpTask.GetBigMapZoomLevel(CaptureToRectArea()); } /// /// 将大地图缩放等级设置为指定值 /// /// /// 缩放等级说明: /// - 数值范围:1.0(最大地图) 到 6.0(最小地图) /// - 缩放效果:数值越大,地图显示范围越广,细节越少 /// - 缩放位置:1.0 对应缩放条最上方,6.0 对应缩放条最下方 /// - 推荐范围:建议在 2.0 到 5.0 之间调整,过大或过小可能影响操作 /// /// 目标缩放等级,范围 1.0-6.0 public async Task SetBigMapZoomLevel(double zoomLevel) { TpTask tpTask = new(CancellationContext.Instance.Cts.Token); double currentZoomLevel = GetBigMapZoomLevel(); await tpTask.AdjustMapZoomLevel(currentZoomLevel, zoomLevel); } /// /// 传送到用户指定的七天神像 /// public async Task TpToStatueOfTheSeven() { TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token); await tpTask.TpToStatueOfTheSeven(); } /// /// 获取当前在大地图上的位置坐标 /// /// 包含X和Y坐标的Point2f结构体 public Point2f? GetPositionFromBigMap() { TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token); return tpTask.GetPositionFromBigMap(MapTypes.Teyvat.ToString()); } /// /// 获取当前在大地图上的位置坐标 /// /// 大地图名称 /// 包含X和Y坐标的Point2f结构体 public Point2f? GetPositionFromBigMap(string mapName) { TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token); return tpTask.GetPositionFromBigMap(mapName); } /// /// 获取当前在小地图上的位置坐标 /// /// 包含X和Y坐标的Point2f结构体 public Point2f? GetPositionFromMap() { return GetPositionFromMap(MapTypes.Teyvat.ToString()); } public Point2f? GetPositionFromMap(string matchingMethod) { return GetPositionFromMap(nameof(MapTypes.Teyvat), matchingMethod); } public float GetCameraOrientation() { var imageRegion = CaptureToRectArea(); return CameraOrientation.Compute(imageRegion.SrcMat); } /// /// 获取当前在小地图上的位置坐标,如果缓存时间内有匹配成功的坐标优先返回缓存坐标,否则调用NavigationInstance的getPositionStable /// /// 大地图名称 /// 缓存时间,单位毫秒,默认900ms /// 包含X和Y坐标的Point2f结构体 public Point2f? GetPositionFromMap(string mapName, int cacheTimeMs = 900) { var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod; return GetPositionFromMap(mapName,matchingMethod, cacheTimeMs); } public Point2f? GetPositionFromMap(string mapName, string matchingMethod, int cacheTimeMs = 900) { var imageRegion = CaptureToRectArea(); if (!Bv.IsInMainUi(imageRegion)) { throw new InvalidOperationException("不在主界面,无法识别小地图坐标"); } return MapManager.GetMap(mapName, matchingMethod) .ConvertImageCoordinatesToGenshinMapCoordinates(LazyNavigationInstance.Value .GetPositionStableByCache(imageRegion, mapName, matchingMethod, cacheTimeMs)); } /// /// 获取当前在小地图上的位置坐标, 局部匹配, 需要世界坐标, 在坐标附近匹配, 失败不进行全局匹配 /// /// 大地图名称 /// 世界坐标x /// 世界坐标y /// 包含X和Y坐标的Point2f结构体 public Point2f? GetPositionFromMap(string mapName, float x, float y) { var imageRegion = CaptureToRectArea(); if (!Bv.IsInMainUi(imageRegion)) { throw new InvalidOperationException("不在主界面,无法识别小地图坐标"); } var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod; var sceneMap = MapManager.GetMap(mapName, matchingMethod); var navigationInstance = LazyNavigationInstance.Value; var pos = sceneMap.ConvertGenshinMapCoordinatesToImageCoordinates(new Point2f(x, y)); navigationInstance.SetPrevPosition(pos.X, pos.Y); return sceneMap.ConvertImageCoordinatesToGenshinMapCoordinates(navigationInstance.GetPosition(imageRegion, mapName, matchingMethod)); } #endregion 大地图操作 /// /// 切换队伍 /// /// 队伍界面自定义的队伍名称 /// public async Task SwitchParty(string partyName) { try { return await new SwitchPartyTask().Start(partyName, CancellationContext.Instance.Cts.Token); } catch (PartySetupFailedException ex) { return false;//释放失败状态到JS,否则失败后会退出任务。 } } /// /// 清除当前调度器的队伍缓存 /// public void ClearPartyCache() { RunnerContext.Instance.ClearCombatScenes(); } /// /// 自动点击空月祝福 /// /// public async Task BlessingOfTheWelkinMoon() { await new BlessingOfTheWelkinMoonTask().Start(CancellationContext.Instance.Cts.Token); } /// /// 持续对话并选择目标选项 /// /// 选项文本 /// 跳过次数 /// 是否为橙色选项 /// public async Task ChooseTalkOption(string option, int skipTimes = 10, bool isOrange = false) { await new ChooseTalkOptionTask().SingleSelectText(option, CancellationContext.Instance.Cts.Token, skipTimes, isOrange); } /// /// 一键领取纪行奖励 /// /// public async Task ClaimBattlePassRewards() { await new ClaimBattlePassRewardsTask().Start(CancellationContext.Instance.Cts.Token); } /// /// 领取长效历练点奖励 /// /// public async Task ClaimEncounterPointsRewards() { await new ClaimEncounterPointsRewardsTask().Start(CancellationContext.Instance.Cts.Token); } /// /// 前往冒险家协会领取奖励 /// /// 国家名称 /// public async Task GoToAdventurersGuild(string country) { await new GoToAdventurersGuildTask().Start(country, CancellationContext.Instance.Cts.Token); } /// /// 前往合成台 /// /// 国家名称 /// public async Task GoToCraftingBench(string country) { await new GoToCraftingBenchTask().Start(country, CancellationContext.Instance.Cts.Token); } /// /// 返回主界面 /// /// public async Task ReturnMainUi() { await new ReturnMainUiTask().Start(CancellationContext.Instance.Cts.Token); } /// /// 钓鱼 /// /// public async Task AutoFishing(int fishingTimePolicy = 0) { var taskSettingsPageViewModel = App.GetService(); if (taskSettingsPageViewModel == null) { throw new ArgumentNullException(nameof(taskSettingsPageViewModel), "内部视图模型对象为空"); } var param = AutoFishingTaskParam.BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig, taskSettingsPageViewModel.SaveScreenshotOnKeyTick); param.FishingTimePolicy = (FishingTimePolicy)fishingTimePolicy; await new AutoFishingTask(param).Start(CancellationContext.Instance.Cts.Token); } /// /// 重新登录原神 /// /// public async Task Relogin() { await new ExitAndReloginJob().Start(CancellationContext.Instance.Cts.Token); } /// /// 进出千星奇域 /// /// public async Task WonderlandCycle() { await new EnterAndExitWonderlandJob().Start(CancellationContext.Instance.Cts.Token); } /// /// 调整时间 /// /// 目标小时(0-24) /// 目标分钟(0-59) /// 是否跳过动画(默认为否) /// public async Task SetTime(int hour, int minute, bool skip = false) { if ( hour < 0 || hour > 24) throw new ArgumentException($"无效的小时值: {hour},必须是 0-24 之间的整数字符", nameof(hour)); if (minute < 0 || minute > 59) throw new ArgumentException($"无效的分钟值: {minute},必须是 0-59 之间的整数字符", nameof(minute)); await new SetTimeTask().Start(hour, minute, CancellationContext.Instance.Cts.Token, skip); } /// /// 调整时间 /// /// 目标小时(0-24的字符类型) /// 目标分钟(0-59的字符类型) /// 是否跳过动画(默认为否) /// public async Task SetTime(string hour, string minute, bool skip = false) { if (!int.TryParse(hour, out var h) || h < 0 || h > 24) throw new ArgumentException($"无效的小时值: {hour},必须是 0-24 之间的整数字符", nameof(hour)); if (!int.TryParse(minute, out var m) || m < 0 || m > 59) throw new ArgumentException($"无效的分钟值: {minute},必须是 0-59 之间的整数字符", nameof(minute)); await new SetTimeTask().Start(h, m, CancellationContext.Instance.Cts.Token, skip); } // /// // /// 莉奈娅挖矿,调试使用,暂时注释 // /// // /// 射箭次数,默认1 // /// 大循环寻矿次数。不传则默认5;传单个数字时与射箭次数相同 // public async Task StartMining(int? mineCount = null, int? scanRounds = null) // { // var actualMine = mineCount ?? 1; // var actualScan = scanRounds ?? (mineCount ?? 5); // if (actualScan < actualMine) actualScan = actualMine; // await new LinneaMiningTask(actualScan, actualMine).Start(CancellationContext.Instance.Cts.Token); // } }