using BetterGenshinImpact.GameTask;
using BetterGenshinImpact.GameTask.AutoTrackPath;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.Common.Job;
using Vanara.PInvoke;
using BetterGenshinImpact.GameTask.AutoFishing;
using BetterGenshinImpact.ViewModel.Pages;
using System;
using BetterGenshinImpact.GameTask.AutoPathing;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using OpenCvSharp;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
using BetterGenshinImpact.GameTask.Common.Map;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using BetterGenshinImpact.GameTask.Common.Exceptions;
using BetterGenshinImpact.GameTask.Common.Map.Maps;
using BetterGenshinImpact.Helpers.Extensions;
namespace BetterGenshinImpact.Core.Script.Dependence;
public class Genshin
{
private RECT captureAreaRect = TaskContext.Instance().SystemInfo.CaptureAreaRect;
///
/// 游戏宽度
///
public int Width => captureAreaRect.Width;
///
/// 游戏高度
///
public int Height => captureAreaRect.Height;
///
/// 游戏窗口大小相比1080P的缩放比例
///
public double ScaleTo1080PRatio { get; } = TaskContext.Instance().SystemInfo.ScaleTo1080PRatio;
///
/// 系统屏幕的DPI缩放比例
///
public double ScreenDpiScale => TaskContext.Instance().DpiScale;
///
/// 通过 OCR 识别当前角色的 UID
///
/// UID 数字,如果识别失败则返回 0
public Task Uid()
{
return Task.FromResult(Bv.Uid());
}
public Lazy LazyNavigationInstance { get; } = new(() =>
{
var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod;
Navigation.WarmUp(matchingMethod);
return new NavigationInstance();
});
///
/// 传送到指定位置
///
///
///
///
public async Task Tp(double x, double y)
{
await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y);
}
public async Task Tp(double x, double y, string mapName, bool force)
{
await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y, mapName, force);
}
public async Task Tp(double x, double y, bool force)
{
await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y, MapTypes.Teyvat.ToString(), force);
}
///
/// 传送到指定位置
///
///
///
///
public async Task Tp(string x, string y)
{
double.TryParse(x, out var dx);
double.TryParse(y, out var dy);
await Tp(dx, dy);
}
public async Task Tp(string x, string y, bool force)
{
double.TryParse(x, out var dx);
double.TryParse(y, out var dy);
await Tp(dx, dy, force);
}
#region 大地图操作
///
/// 移动大地图到指定坐标
///
///
/// 与内置传送功能不同,此方法不会多次重试。
/// 为避免初次中心点识别失败,建议先使用 SetBigMapZoomLevel 设置合适的大地图缩放等级。
///
/// 目标X坐标
/// 目标Y坐标
/// 强制指定移动大地图时先切换的国家,默认为null
public async Task MoveMapTo(double x, double y, string? forceCountry = null)
{
TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token);
await tpTask.CheckInBigMapUi();
await tpTask.SwitchRecentlyCountryMap(x, y, forceCountry);
await tpTask.MoveMapTo(x, y, MapTypes.Teyvat.ToString());
}
///
/// 移动大地图到指定坐标
///
///
/// 与内置传送功能不同,此方法不会多次重试。
/// 为避免初次中心点识别失败,建议先使用 SetBigMapZoomLevel 设置合适的大地图缩放等级。
///
/// 目标X坐标
/// 目标Y坐标
/// 指定要移动的大地图
public async Task MoveIndependentMapTo(int x, int y, string mapName, string? forceCountry = null)
{
TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token);
await tpTask.CheckInBigMapUi();
// 切换地区
if (mapName == MapTypes.Teyvat.ToString())
{
// 计算传送点位置离哪张地图切换后的中心点最近,切换到该地图
await tpTask.SwitchRecentlyCountryMap(x, y, forceCountry);
}
else
{
// 直接切换地区
await tpTask.SwitchArea(MapTypesExtensions.ParseFromName(mapName).GetDescription());
}
await tpTask.MoveMapTo(x, y, mapName);
}
///
/// 获取当前大地图缩放等级
///
/// 当前大地图缩放等级,范围1.0-6.0
public double GetBigMapZoomLevel()
{
TpTask tpTask = new(CancellationContext.Instance.Cts.Token);
return tpTask.GetBigMapZoomLevel(CaptureToRectArea());
}
///
/// 将大地图缩放等级设置为指定值
///
///
/// 缩放等级说明:
/// - 数值范围:1.0(最大地图) 到 6.0(最小地图)
/// - 缩放效果:数值越大,地图显示范围越广,细节越少
/// - 缩放位置:1.0 对应缩放条最上方,6.0 对应缩放条最下方
/// - 推荐范围:建议在 2.0 到 5.0 之间调整,过大或过小可能影响操作
///
/// 目标缩放等级,范围 1.0-6.0
public async Task SetBigMapZoomLevel(double zoomLevel)
{
TpTask tpTask = new(CancellationContext.Instance.Cts.Token);
double currentZoomLevel = GetBigMapZoomLevel();
await tpTask.AdjustMapZoomLevel(currentZoomLevel, zoomLevel);
}
///
/// 传送到用户指定的七天神像
///
public async Task TpToStatueOfTheSeven()
{
TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token);
await tpTask.TpToStatueOfTheSeven();
}
///
/// 获取当前在大地图上的位置坐标
///
/// 包含X和Y坐标的Point2f结构体
public Point2f? GetPositionFromBigMap()
{
TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token);
return tpTask.GetPositionFromBigMap(MapTypes.Teyvat.ToString());
}
///
/// 获取当前在大地图上的位置坐标
///
/// 大地图名称
/// 包含X和Y坐标的Point2f结构体
public Point2f? GetPositionFromBigMap(string mapName)
{
TpTask tpTask = new TpTask(CancellationContext.Instance.Cts.Token);
return tpTask.GetPositionFromBigMap(mapName);
}
///
/// 获取当前在小地图上的位置坐标
///
/// 包含X和Y坐标的Point2f结构体
public Point2f? GetPositionFromMap()
{
return GetPositionFromMap(MapTypes.Teyvat.ToString());
}
public Point2f? GetPositionFromMap(string matchingMethod)
{
return GetPositionFromMap(nameof(MapTypes.Teyvat), matchingMethod);
}
public float GetCameraOrientation()
{
var imageRegion = CaptureToRectArea();
return CameraOrientation.Compute(imageRegion.SrcMat);
}
///
/// 获取当前在小地图上的位置坐标,如果缓存时间内有匹配成功的坐标优先返回缓存坐标,否则调用NavigationInstance的getPositionStable
///
/// 大地图名称
/// 缓存时间,单位毫秒,默认900ms
/// 包含X和Y坐标的Point2f结构体
public Point2f? GetPositionFromMap(string mapName, int cacheTimeMs = 900)
{
var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod;
return GetPositionFromMap(mapName,matchingMethod, cacheTimeMs);
}
public Point2f? GetPositionFromMap(string mapName, string matchingMethod, int cacheTimeMs = 900)
{
var imageRegion = CaptureToRectArea();
if (!Bv.IsInMainUi(imageRegion))
{
throw new InvalidOperationException("不在主界面,无法识别小地图坐标");
}
return MapManager.GetMap(mapName, matchingMethod)
.ConvertImageCoordinatesToGenshinMapCoordinates(LazyNavigationInstance.Value
.GetPositionStableByCache(imageRegion, mapName, matchingMethod, cacheTimeMs));
}
///
/// 获取当前在小地图上的位置坐标, 局部匹配, 需要世界坐标, 在坐标附近匹配, 失败不进行全局匹配
///
/// 大地图名称
/// 世界坐标x
/// 世界坐标y
/// 包含X和Y坐标的Point2f结构体
public Point2f? GetPositionFromMap(string mapName, float x, float y)
{
var imageRegion = CaptureToRectArea();
if (!Bv.IsInMainUi(imageRegion))
{
throw new InvalidOperationException("不在主界面,无法识别小地图坐标");
}
var matchingMethod = TaskContext.Instance().Config.PathingConditionConfig.MapMatchingMethod;
var sceneMap = MapManager.GetMap(mapName, matchingMethod);
var navigationInstance = LazyNavigationInstance.Value;
var pos = sceneMap.ConvertGenshinMapCoordinatesToImageCoordinates(new Point2f(x, y));
navigationInstance.SetPrevPosition(pos.X, pos.Y);
return sceneMap.ConvertImageCoordinatesToGenshinMapCoordinates(navigationInstance.GetPosition(imageRegion, mapName, matchingMethod));
}
#endregion 大地图操作
///
/// 切换队伍
///
/// 队伍界面自定义的队伍名称
///
public async Task SwitchParty(string partyName)
{
try
{
return await new SwitchPartyTask().Start(partyName, CancellationContext.Instance.Cts.Token);
}
catch (PartySetupFailedException ex)
{
return false;//释放失败状态到JS,否则失败后会退出任务。
}
}
///
/// 清除当前调度器的队伍缓存
///
public void ClearPartyCache()
{
RunnerContext.Instance.ClearCombatScenes();
}
///
/// 自动点击空月祝福
///
///
public async Task BlessingOfTheWelkinMoon()
{
await new BlessingOfTheWelkinMoonTask().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 持续对话并选择目标选项
///
/// 选项文本
/// 跳过次数
/// 是否为橙色选项
///
public async Task ChooseTalkOption(string option, int skipTimes = 10, bool isOrange = false)
{
await new ChooseTalkOptionTask().SingleSelectText(option, CancellationContext.Instance.Cts.Token, skipTimes, isOrange);
}
///
/// 一键领取纪行奖励
///
///
public async Task ClaimBattlePassRewards()
{
await new ClaimBattlePassRewardsTask().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 领取长效历练点奖励
///
///
public async Task ClaimEncounterPointsRewards()
{
await new ClaimEncounterPointsRewardsTask().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 前往冒险家协会领取奖励
///
/// 国家名称
///
public async Task GoToAdventurersGuild(string country)
{
await new GoToAdventurersGuildTask().Start(country, CancellationContext.Instance.Cts.Token);
}
///
/// 前往合成台
///
/// 国家名称
///
public async Task GoToCraftingBench(string country)
{
await new GoToCraftingBenchTask().Start(country, CancellationContext.Instance.Cts.Token);
}
///
/// 返回主界面
///
///
public async Task ReturnMainUi()
{
await new ReturnMainUiTask().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 钓鱼
///
///
public async Task AutoFishing(int fishingTimePolicy = 0)
{
var taskSettingsPageViewModel = App.GetService();
if (taskSettingsPageViewModel == null)
{
throw new ArgumentNullException(nameof(taskSettingsPageViewModel), "内部视图模型对象为空");
}
var param = AutoFishingTaskParam.BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig, taskSettingsPageViewModel.SaveScreenshotOnKeyTick);
param.FishingTimePolicy = (FishingTimePolicy)fishingTimePolicy;
await new AutoFishingTask(param).Start(CancellationContext.Instance.Cts.Token);
}
///
/// 重新登录原神
///
///
public async Task Relogin()
{
await new ExitAndReloginJob().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 进出千星奇域
///
///
public async Task WonderlandCycle()
{
await new EnterAndExitWonderlandJob().Start(CancellationContext.Instance.Cts.Token);
}
///
/// 调整时间
///
/// 目标小时(0-24)
/// 目标分钟(0-59)
/// 是否跳过动画(默认为否)
///
public async Task SetTime(int hour, int minute, bool skip = false)
{
if ( hour < 0 || hour > 24)
throw new ArgumentException($"无效的小时值: {hour},必须是 0-24 之间的整数字符", nameof(hour));
if (minute < 0 || minute > 59)
throw new ArgumentException($"无效的分钟值: {minute},必须是 0-59 之间的整数字符", nameof(minute));
await new SetTimeTask().Start(hour, minute, CancellationContext.Instance.Cts.Token, skip);
}
///
/// 调整时间
///
/// 目标小时(0-24的字符类型)
/// 目标分钟(0-59的字符类型)
/// 是否跳过动画(默认为否)
///
public async Task SetTime(string hour, string minute, bool skip = false)
{
if (!int.TryParse(hour, out var h) || h < 0 || h > 24)
throw new ArgumentException($"无效的小时值: {hour},必须是 0-24 之间的整数字符", nameof(hour));
if (!int.TryParse(minute, out var m) || m < 0 || m > 59)
throw new ArgumentException($"无效的分钟值: {minute},必须是 0-59 之间的整数字符", nameof(minute));
await new SetTimeTask().Start(h, m, CancellationContext.Instance.Cts.Token, skip);
}
// ///
// /// 莉奈娅挖矿,调试使用,暂时注释
// ///
// /// 射箭次数,默认1
// /// 大循环寻矿次数。不传则默认5;传单个数字时与射箭次数相同
// public async Task StartMining(int? mineCount = null, int? scanRounds = null)
// {
// var actualMine = mineCount ?? 1;
// var actualScan = scanRounds ?? (mineCount ?? 5);
// if (actualScan < actualMine) actualScan = actualMine;
// await new LinneaMiningTask(actualScan, actualMine).Start(CancellationContext.Instance.Cts.Token);
// }
}