using System.Threading; using System.Threading.Tasks; using BetterGenshinImpact.GameTask.AutoPathing.Model; using BetterGenshinImpact.GameTask.Common.Job; namespace BetterGenshinImpact.GameTask.AutoPathing.Handler; public class EnterAndExitWonderlandHandler : IActionHandler { private readonly EnterAndExitWonderlandJob _enterAndExitWonderlandJob = new(); public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null) { await _enterAndExitWonderlandJob.Start(ct); } }