using System.Threading;
using BetterGenshinImpact.GameTask.Model.Enum;
namespace BetterGenshinImpact.GameTask.Model;
///
/// 独立任务参数基类
///
public class BaseTaskParam
{
public string Name { get; set; } = string.Empty;
public CancellationTokenSource Cts { get; set; }
///
/// 针对实时触发器的操作
///
public DispatcherTimerOperationEnum TriggerOperation { get; set; } = DispatcherTimerOperationEnum.None;
protected BaseTaskParam(CancellationTokenSource cts)
{
this.Cts = cts;
}
}