using System.Runtime.InteropServices; using Windows.Graphics.DirectX.Direct3D11; using WinRT; namespace Fischless.GameCapture.Graphics.Helpers; public static class Direct3D11Helper { internal static Guid IInspectable = new("AF86E2E0-B12D-4c6a-9C5A-D7AA65101E90"); internal static Guid ID3D11Resource = new("dc8e63f3-d12b-4952-b47b-5e45026a862d"); internal static Guid IDXGIAdapter3 = new("645967A4-1392-4310-A798-8053CE3E93FD"); internal static Guid ID3D11Device = new("db6f6ddb-ac77-4e88-8253-819df9bbf140"); internal static Guid ID3D11Texture2D = new("6f15aaf2-d208-4e89-9ab4-489535d34f9c"); [ComImport] [Guid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1")] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [ComVisible(true)] interface IDirect3DDxgiInterfaceAccess { nint GetInterface([In] ref Guid iid); }; [DllImport( "d3d11.dll", EntryPoint = "CreateDirect3D11DeviceFromDXGIDevice", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall )] static extern uint CreateDirect3D11DeviceFromDXGIDevice(nint dxgiDevice, out nint graphicsDevice); [DllImport( "d3d11.dll", EntryPoint = "CreateDirect3D11SurfaceFromDXGISurface", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall )] static extern uint CreateDirect3D11SurfaceFromDXGISurface(nint dxgiSurface, out nint graphicsSurface); public static IDirect3DDevice CreateDevice() { return CreateDevice(false); } public static IDirect3DDevice CreateDevice(bool useWARP) { var d3dDevice = new SharpDX.Direct3D11.Device( useWARP ? SharpDX.Direct3D.DriverType.Software : SharpDX.Direct3D.DriverType.Hardware, SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport); var device = CreateDirect3DDeviceFromSharpDXDevice(d3dDevice); return device; } public static IDirect3DDevice CreateDirect3DDeviceFromSharpDXDevice(SharpDX.Direct3D11.Device d3dDevice) { IDirect3DDevice device = default!; // Acquire the DXGI interface for the Direct3D device. using (var dxgiDevice = d3dDevice.QueryInterface()) { // Wrap the native device using a WinRT interop object. uint hr = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice.NativePointer, out nint pUnknown); if (hr == 0) { device = MarshalInterface.FromAbi(pUnknown); Marshal.Release(pUnknown); } } return device; } public static IDirect3DSurface CreateDirect3DSurfaceFromSharpDXTexture(SharpDX.Direct3D11.Texture2D texture) { IDirect3DSurface surface = default!; // Acquire the DXGI interface for the Direct3D surface. using (var dxgiSurface = texture.QueryInterface()) { // Wrap the native device using a WinRT interop object. uint hr = CreateDirect3D11SurfaceFromDXGISurface(dxgiSurface.NativePointer, out nint pUnknown); if (hr == 0) { surface = Marshal.GetObjectForIUnknown(pUnknown) as IDirect3DSurface; Marshal.Release(pUnknown); } } return surface; } public static SharpDX.Direct3D11.Device CreateSharpDXDevice(IDirect3DDevice device) { var access = device.As(); var d3dPointer = access.GetInterface(ID3D11Device); var d3dDevice = new SharpDX.Direct3D11.Device(d3dPointer); return d3dDevice; } public static SharpDX.Direct3D11.Texture2D CreateSharpDXTexture2D(IDirect3DSurface surface) { var access = surface.As(); var d3dPointer = access.GetInterface(ID3D11Texture2D); var d3dSurface = new SharpDX.Direct3D11.Texture2D(d3dPointer); return d3dSurface; } }