using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoFight;
///
/// 自动战斗配置
///
[Serializable]
public partial class AutoFightConfig : ObservableObject
{
[ObservableProperty] private string _strategyName = "";
///
/// 英文逗号分割 强制指定队伍角色
///
[ObservableProperty] private string _teamNames = "";
///
/// 检测战斗结束
///
[ObservableProperty]
private bool _fightFinishDetectEnabled = true;
///
/// 检测战斗结束
///
[ObservableProperty]
private bool _pickDropsAfterFightEnabled = true;
}