using CommunityToolkit.Mvvm.ComponentModel; using System; namespace BetterGenshinImpact.GameTask.AutoFight; /// /// 自动战斗配置 /// [Serializable] public partial class AutoFightConfig : ObservableObject { [ObservableProperty] private string _strategyName = ""; /// /// 英文逗号分割 强制指定队伍角色 /// [ObservableProperty] private string _teamNames = ""; /// /// 检测战斗结束 /// [ObservableProperty] private bool _fightFinishDetectEnabled = true; /// /// 检测战斗结束 /// [ObservableProperty] private bool _pickDropsAfterFightEnabled = true; }