using CommunityToolkit.Mvvm.ComponentModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BetterGenshinImpact.GameTask.AutoSkip
{
///
/// 自动跳过剧情配置
///
[Serializable]
public partial class AutoSkipConfig : ObservableObject
{
///
/// 触发器是否启用
/// 启用后:
/// 1. 快速跳过对话
/// 2. 自动点击一个识别到的选项
/// 3. 黑屏过长自动点击跳过
///
[ObservableProperty] private bool _enabled = true;
///
/// 快速跳过对话
///
[ObservableProperty] private bool _quicklySkipConversationsEnabled = true;
public int ChatOptionTextWidth { get; set; }= 280;
public int ExpeditionOptionTextWidth { get; set; } = 130;
///
/// 选择选项前的延迟(毫秒)
///
[ObservableProperty] private int _afterChooseOptionSleepDelay = 0;
///
/// 自动领取每日委托奖励
///
[ObservableProperty] private bool _autoGetDailyRewardsEnabled = true;
///
/// 自动重新派遣
///
[ObservableProperty] private bool _autoReExploreEnabled = true;
///
/// 自动重新派遣使用角色配置,逗号分割
///
[ObservableProperty] private string _autoReExploreCharacter = "";
}
}