using BetterGenshinImpact.Core.Script; using BetterGenshinImpact.Core.Script.Group; using BetterGenshinImpact.Core.Script.Project; using BetterGenshinImpact.GameTask; using BetterGenshinImpact.GameTask.Model.Enum; using BetterGenshinImpact.Service.Interface; using BetterGenshinImpact.ViewModel.Pages; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception; using BetterGenshinImpact.GameTask.Common; using BetterGenshinImpact.GameTask.Common.BgiVision; namespace BetterGenshinImpact.Service; public partial class ScriptService : IScriptService { private readonly ILogger _logger = App.GetLogger(); public async Task RunMulti(IEnumerable projectList, string? groupName = null) { groupName ??= "默认"; var hasTimer = false; var list = ReloadScriptProjects(projectList, ref hasTimer); // 针对JS 脚本,检查是否包含定时器操作 var jsProjects = ExtractJsProjects(list); if (!hasTimer && jsProjects.Count > 0) { var codeList = await ReadCodeList(jsProjects); hasTimer = HasTimerOperation(codeList); } // 没启动时候,启动截图器 await StartGameTask(); if (!string.IsNullOrEmpty(groupName)) { if (hasTimer) { _logger.LogInformation("配置组 {Name} 包含实时任务操作调用", groupName); } _logger.LogInformation("配置组 {Name} 加载完成,共{Cnt}个脚本,开始执行", groupName, list.Count); } var timerOperation = hasTimer ? DispatcherTimerOperationEnum.UseCacheImageWithTriggerEmpty : DispatcherTimerOperationEnum.UseSelfCaptureImage; await new TaskRunner(timerOperation) .RunThreadAsync(async () => { var stopwatch = new Stopwatch(); foreach (var project in list) { if (project.Status != "Enabled") { _logger.LogInformation("脚本 {Name} 状态为禁用,跳过执行", project.Name); continue; } if (CancellationContext.Instance.Cts.IsCancellationRequested) { _logger.LogInformation("执行被取消"); break; } for (var i = 0; i < project.RunNum; i++) { try { if (hasTimer) { TaskTriggerDispatcher.Instance().ClearTriggers(); } _logger.LogInformation("------------------------------"); stopwatch.Reset(); stopwatch.Start(); await ExecuteProject(project); } catch (NormalEndException e) { throw; } catch (TaskCanceledException e) { _logger.LogInformation("取消执行配置组: {Msg}", e.Message); throw; } catch (Exception e) { _logger.LogDebug(e, "执行脚本时发生异常"); _logger.LogError("执行脚本时发生异常: {Msg}", e.Message); } finally { stopwatch.Stop(); _logger.LogInformation("→ 脚本执行结束: {Name}, 耗时: {ElapsedMilliseconds} 毫秒", project.Name, stopwatch.ElapsedMilliseconds); _logger.LogInformation("------------------------------"); } await Task.Delay(2000); } } }); if (!string.IsNullOrEmpty(groupName)) { _logger.LogInformation("配置组 {Name} 执行结束", groupName); } } private List ReloadScriptProjects(IEnumerable projectList, ref bool hasTimer) { var list = new List(); foreach (var project in projectList) { if (project.Type == "Javascript") { var newProject = new ScriptGroupProject(new ScriptProject(project.FolderName)); CopyProjectProperties(project, newProject); list.Add(newProject); } else if (project.Type == "KeyMouse") { var newProject = ScriptGroupProject.BuildKeyMouseProject(project.Name); CopyProjectProperties(project, newProject); list.Add(newProject); } else if (project.Type == "Pathing") { var newProject = ScriptGroupProject.BuildPathingProject(project.Name, project.FolderName); CopyProjectProperties(project, newProject); list.Add(newProject); hasTimer = true; } } return list; } private void CopyProjectProperties(ScriptGroupProject source, ScriptGroupProject target) { target.Status = source.Status; target.Schedule = source.Schedule; target.RunNum = source.RunNum; target.JsScriptSettingsObject = source.JsScriptSettingsObject; target.GroupInfo = source.GroupInfo; } private List ExtractJsProjects(List list) { var jsProjects = new List(); foreach (var project in list) { if (project is { Type: "Javascript", Project: not null }) { jsProjects.Add(project.Project); } } return jsProjects; } private async Task ExecuteProject(ScriptGroupProject project) { if (project.Type == "Javascript") { if (project.Project == null) { throw new Exception("Project 为空"); } _logger.LogInformation("→ 开始执行JS脚本: {Name}", project.Name); await project.Run(); } else if (project.Type == "KeyMouse") { _logger.LogInformation("→ 开始执行键鼠脚本: {Name}", project.Name); await project.Run(); } else if (project.Type == "Pathing") { _logger.LogInformation("→ 开始执行路径追踪任务: {Name}", project.Name); await project.Run(); } } private async Task> ReadCodeList(List list) { var codeList = new List(); foreach (var project in list) { var code = await project.LoadCode(); codeList.Add(code); } return codeList; } private bool HasTimerOperation(IEnumerable codeList) { return codeList.Any(code => DispatcherAddTimerRegex().IsMatch(code)); } [GeneratedRegex(@"^(?!\s*\/\/)\s*dispatcher\.\s*addTimer", RegexOptions.Multiline)] private static partial Regex DispatcherAddTimerRegex(); public static async Task StartGameTask() { // 没启动时候,启动截图器 var homePageViewModel = App.GetService(); if (!homePageViewModel!.TaskDispatcherEnabled) { await homePageViewModel.OnStartTriggerAsync(); await Task.Run(() => { var first = true; while (true) { if (!homePageViewModel.TaskDispatcherEnabled || !TaskContext.Instance().IsInitialized) { continue; } var content = TaskControl.CaptureToRectArea(); if (Bv.IsInMainUi(content) || Bv.IsInAnyClosableUi(content)) { return; } if (first) { first = false; TaskControl.Logger.LogInformation("当前不在游戏主界面,等待进入主界面后执行任务..."); } } }); } } }