using BetterGenshinImpact.Core.Simulator; using System.Threading; namespace BetterGenshinImpact.GameTask.Macro { public class TurnAroundMacro { public static void Done() { if (TaskContext.Instance().Config.MacroConfig.RunaroundMouseXInterval == 0) { TaskContext.Instance().Config.MacroConfig.RunaroundMouseXInterval = 1; } Simulation.SendInput.Mouse.MoveMouseBy(TaskContext.Instance().Config.MacroConfig.RunaroundMouseXInterval, 0); Thread.Sleep(TaskContext.Instance().Config.MacroConfig.RunaroundInterval); } } }