using BetterGenshinImpact.GameTask.Model.Area; using System.Threading; using Wpf.Ui.Violeta.Controls; namespace BetterGenshinImpact.GameTask.Macro; /// /// 一键强化圣遗物 /// public class QuickEnhanceArtifactMacro { public static void Done() { if (!TaskContext.Instance().IsInitialized) { Toast.Warning("请先启动"); return; } // SystemControl.ActivateWindow(TaskContext.Instance().GameHandle); var config = TaskContext.Instance().Config.MacroConfig; // 快捷放入 1760x770 GameCaptureRegion.GameRegion1080PPosClick(1760, 770); Thread.Sleep(100); // 强化 1760x1020 GameCaptureRegion.GameRegion1080PPosClick(1760, 1020); Thread.Sleep(100 + config.EnhanceWaitDelay); // 详情菜单 150x150 GameCaptureRegion.GameRegion1080PPosClick(150, 150); Thread.Sleep(100); // 强化菜单 150x220 GameCaptureRegion.GameRegion1080PPosClick(150, 220); Thread.Sleep(100); // 移动回快捷放入 #30 GameCaptureRegion.GameRegion1080PPosMove(1760, 770); } }