using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace BetterGenshinImpact.GameTask.Common;
///
/// https://stackoverflow.com/questions/1563191/cleanest-way-to-write-retry-logic
///
public static class NewRetry
{
public static void Do(Action action, TimeSpan retryInterval, int maxAttemptCount = 3)
{
_ = Do