using BetterGenshinImpact.Core.Config; using BetterGenshinImpact.GameTask.AutoTrackPath.Model; using BetterGenshinImpact.GameTask.Model; using BetterGenshinImpact.Service; using OpenCvSharp; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.Json; namespace BetterGenshinImpact.GameTask.Common.Element.Assets; public class MapAssets : BaseAssets { public Rect MimiMapRect { get; } public MapAssets() { MimiMapRect = new Rect((int)Math.Round(62 * AssetScale), (int)Math.Round(19 * AssetScale), (int)Math.Round(212 * AssetScale), (int)Math.Round(212 * AssetScale)); } }