using BetterGenshinImpact.GameTask.Model; using System.Threading; namespace BetterGenshinImpact.GameTask.AutoWood; public class WoodTaskParam : BaseTaskParam { public int WoodRoundNum { get; set; } public int WoodDailyMaxCount { get; set; } public WoodTaskParam(int woodRoundNum, int woodDailyMaxCount) { WoodRoundNum = woodRoundNum; if (woodRoundNum == 0) { WoodRoundNum = 9999; } WoodDailyMaxCount = woodDailyMaxCount; if (WoodDailyMaxCount is 0 or >= 9999) WoodDailyMaxCount = 9999; } }