using CommunityToolkit.Mvvm.ComponentModel; using System; namespace BetterGenshinImpact.GameTask.AutoWood; /// /// 自动伐木配置 /// [Serializable] public partial class AutoWoodConfig : ObservableObject { /// /// 使用小道具后的额外延迟(毫秒) /// [ObservableProperty] private int _afterZSleepDelay = 0; /// /// 木材数量OCR是否启用 /// [ObservableProperty] private bool _woodCountOcrEnabled = false; // /// // /// 按下两次ESC键,原因见: // /// https://github.com/babalae/better-genshin-impact/issues/235 // /// // [ObservableProperty] // private bool _pressTwoEscEnabled = false; }