using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoWood;
///
/// 自动伐木配置
///
[Serializable]
public partial class AutoWoodConfig : ObservableObject
{
///
/// 使用小道具后的额外延迟(毫秒)
///
[ObservableProperty]
private int _afterZSleepDelay = 0;
///
/// 木材数量OCR是否启用
///
[ObservableProperty]
private bool _woodCountOcrEnabled = false;
// ///
// /// 按下两次ESC键,原因见:
// /// https://github.com/babalae/better-genshin-impact/issues/235
// ///
// [ObservableProperty]
// private bool _pressTwoEscEnabled = false;
}