using System; using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum; namespace BetterGenshinImpact.GameTask.AutoPathing.Model; [Serializable] public class Waypoint { public double X { get; set; } public double Y { get; set; } /// /// /// public string Type { get; set; } = WaypointType.Path.Code; /// /// /// public string MoveMode { get; set; } = MoveModeEnum.Walk.Code; /// /// /// public string? Action { get; set; } public string? ActionParams { get; set; } }