using System;
using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
[Serializable]
public class Waypoint
{
public double X { get; set; }
public double Y { get; set; }
///
///
///
public string Type { get; set; } = WaypointType.Path.Code;
///
///
///
public string MoveMode { get; set; } = MoveModeEnum.Walk.Code;
///
///
///
public string? Action { get; set; }
public string? ActionParams { get; set; }
}