using System; using System.Drawing; namespace BetterGenshinImpact.GameTask.AutoGeniusInvokation.Model { /// /// 投掷期间骰子 /// [Obsolete] public class RollPhaseDice { /// /// 元素类型 /// public ElementalType Type { get; set; } /// /// 中心点位置 /// public Point CenterPosition { get; set; } public RollPhaseDice(ElementalType type, Point centerPosition) { Type = type; CenterPosition = centerPosition; } public RollPhaseDice() { } public override string ToString() { return $"Type:{Type},CenterPosition:{CenterPosition}"; } public void Click() { //MouseUtils.Click(CenterPosition.X, CenterPosition.Y); } } }