using System;
using System.Drawing;
namespace BetterGenshinImpact.GameTask.AutoGeniusInvokation.Model
{
///
/// 投掷期间骰子
///
[Obsolete]
public class RollPhaseDice
{
///
/// 元素类型
///
public ElementalType Type { get; set; }
///
/// 中心点位置
///
public Point CenterPosition { get; set; }
public RollPhaseDice(ElementalType type, Point centerPosition)
{
Type = type;
CenterPosition = centerPosition;
}
public RollPhaseDice()
{
}
public override string ToString()
{
return $"Type:{Type},CenterPosition:{CenterPosition}";
}
public void Click()
{
//MouseUtils.Click(CenterPosition.X, CenterPosition.Y);
}
}
}