using System; using System.Collections.Generic; namespace BetterGenshinImpact.GameTask.AutoFight.Config; [Serializable] public class CombatAvatar { /// /// 唯一标识 /// public string Id { get; set; } = string.Empty; /// /// 角色中文名 /// public string Name { get; set; } = string.Empty; /// /// 角色英文名 /// public string NameEn { get; set; } = string.Empty; /// /// 武器类型 /// public string Weapon { get; set; } = string.Empty; /// /// 元素战技CD /// public double SkillCd { get; set; } /// /// 长按元素战技CD /// public double SkillHoldCd { get; set; } /// /// 元素爆发CD /// public double BurstCd { get; set; } /// /// 别名 /// public List Alias { get; set; } = []; }