using System;
using System.Collections.Generic;
namespace BetterGenshinImpact.GameTask.AutoFight.Config;
[Serializable]
public class CombatAvatar
{
///
/// 唯一标识
///
public string Id { get; set; } = string.Empty;
///
/// 角色中文名
///
public string Name { get; set; } = string.Empty;
///
/// 角色英文名
///
public string NameEn { get; set; } = string.Empty;
///
/// 武器类型
///
public string Weapon { get; set; } = string.Empty;
///
/// 元素战技CD
///
public double SkillCd { get; set; }
///
/// 长按元素战技CD
///
public double SkillHoldCd { get; set; }
///
/// 元素爆发CD
///
public double BurstCd { get; set; }
///
/// 别名
///
public List Alias { get; set; } = [];
}