using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Documents; using Vision.Recognition.Task; namespace BetterGenshinImpact.GameTask { internal class GameTaskManager { public static List LoadTriggers() { //if (!Directory.Exists(folder)) // return; //Directory.GetFiles(folder, "BGI.Task.*.dll", // SearchOption.AllDirectories) // .ToList() // .ForEach( // lib => // { // (from t in Assembly.LoadFrom(lib).GetExportedTypes() // where !t.IsInterface && !t.IsAbstract // where typeof(ITaskTrigger).IsAssignableFrom(t) // select t).ToList() // .ForEach(type => LoadedTriggers.Add(type.CreateInstance())); // }); List loadedTriggers = new() { new AutoSkip.AutoSkipTrigger(), new AutoFishing.AutoFishingTrigger() }; loadedTriggers.ForEach(i => i.Init()); return loadedTriggers.OrderByDescending(i => i.Priority).ToList(); } } }