namespace BetterGenshinImpact.GameTask.AutoTrackPath.Model; /// /// 原神世界坐标 /// https://github.com/babalae/better-genshin-impact/issues/318 /// public class GiWorldPosition { /// /// 坐标 x,y,z 三个值,分别代表纵向、高度、横向,采用原神实际的坐标系 /// 由于这个坐标系和一般的坐标系不同,所以为了方便理解,设这3个值为a,b,c /// ▲ /// │a /// ◄───┼──── /// c │ /// /// 值的缩放等级和1024区块坐标系的缩放一致 /// public decimal[] Position { get; set; } = new decimal[3]; public double X => (double)Position[2]; // c public double Y => (double)Position[0]; // a } public class GiTpPosition: GiWorldPosition { /// /// 基本属性 /// public required string Id { get; set; } // tp id public string? Name { get; set; } // tp 名称 public string? Type { get; set; } // tp 类型 public string? Country { get; set; } // 所在国家 public string[] Areas { get; set; } = []; // 所在区域 public string[] Rewards { get; set; } = []; public string Level1Area => Areas[0]; // 一级区域 // 实际传送的坐标 public decimal[] TranPosition { get; set; } = new decimal[3]; public double TranX => (double)TranPosition[2]; public double TranY => (double)TranPosition[0]; }