using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.Core.Recognition.OpenCv;
using BetterGenshinImpact.Core.Script.Dependence;
using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.Core.Simulator.Extensions;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.Common;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.GameTask.Common.Exceptions;
using BetterGenshinImpact.GameTask.Common.Job;
using BetterGenshinImpact.GameTask.Common.Map;
using BetterGenshinImpact.GameTask.Model.Area;
using BetterGenshinImpact.GameTask.QuickTeleport.Assets;
using BetterGenshinImpact.Helpers.Extensions;
using Microsoft.Extensions.Logging;
using OpenCvSharp;
using Vanara.PInvoke;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
using Log = Serilog.Log;
namespace BetterGenshinImpact.GameTask.AutoTrackPath;
///
/// 传送任务
///
public class TpTask(CancellationToken ct)
{
private readonly QuickTeleportAssets _assets = QuickTeleportAssets.Instance;
private readonly Rect _captureRect = TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect;
private readonly double _zoomOutMax1080PRatio = TaskContext.Instance().SystemInfo.ZoomOutMax1080PRatio;
private readonly TpConfig _tpConfig = TaskContext.Instance().Config.TpConfig;
///
/// 传送到须弥七天神像
///
public async Task TpToStatueOfTheSeven()
{
await CheckInBigMapUi();
if (_tpConfig.MapZoomEnabled)
{
double currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
if (currentZoomLevel > 4.5)
{
await AdjustMapZoomLevel(currentZoomLevel, 4.5);
}
else if (currentZoomLevel < 3)
{
await AdjustMapZoomLevel(currentZoomLevel, 3);
}
}
await Tp(_tpConfig.ReviveStatueOfTheSevenPointX, _tpConfig.ReviveStatueOfTheSevenPointY);
}
///
/// 通过大地图传送到指定坐标最近的传送点,然后移动到指定坐标
///
///
///
/// 强制以当前的tpX,tpY坐标进行自动传送
private async Task<(double, double)> TpOnce(double tpX, double tpY, bool force = false)
{
// 先确认在地图界面
await CheckInBigMapUi();
// 传送前的计算准备
var nTpPoints = GetNearestNTpPoints(tpX, tpY, 2);
var (x, y) = force ? (tpX, tpY) : (nTpPoints[0].x, nTpPoints[0].y);
var country = force ? null : nTpPoints[0].country;
double disBetweenTpPoints = Math.Sqrt((nTpPoints[0].x - nTpPoints[1].x) * (nTpPoints[0].x - nTpPoints[1].x)
+ (nTpPoints[0].y - nTpPoints[1].y) * (nTpPoints[0].y - nTpPoints[1].y));
double minZoomLevel = Math.Max(disBetweenTpPoints / 20, 1);
// 计算传送点位置离哪个地图切换后的中心点最近,切换到该地图
await SwitchRecentlyCountryMap(x, y, country);
double zoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
if (_tpConfig.MapZoomEnabled)
{
if (zoomLevel > 4.5)
{
// 显示传送锚点和秘境的缩放等级
await AdjustMapZoomLevel(zoomLevel, 4.5);
zoomLevel = 4.5;
Logger.LogInformation("当前缩放等级过大,调整为 {zoomLevel:0.00}", 4.5);
}
}
if (zoomLevel > minZoomLevel)
{
if (_tpConfig.MapZoomEnabled)
{
Logger.LogInformation("目标传送点有相近传送点,到目标传送点附近将缩放到{zoomLevel:0.00}", minZoomLevel);
await MoveMapTo(x, y, minZoomLevel);
await Delay(300, ct); // 等待地图移动完成
}
else
{
Logger.LogInformation("目标传送点有相近传送点,可能传送失败。如果失败请到设置-大地图地图传送设置开启地图缩放。");
// TODO 部分无法区分点位强制缩放 即使没有zoomEnabled。
// await AdjustMapZoomLevel(zoomLevel, minZoomLevel); // 临时修改缩放
// await Delay(300, ct); // 等待缩放修改完成
await MoveMapTo(x, y); // 移动地图
await Delay(300, ct); // 等待地图移动完成
// await AdjustMapZoomLevel(minZoomLevel, zoomLevel); // 恢复修改的缩放
}
}
var bigMapInAllMapRect = GetBigMapRect();
while (!IsPointInBigMapWindow(bigMapInAllMapRect, x, y)) // 左上角 350x400也属于禁止点击区域
{
Debug.WriteLine($"({x},{y}) 不在 {bigMapInAllMapRect} 内,继续移动");
Logger.LogInformation("传送点不在当前大地图范围内,继续移动");
await MoveMapTo(x, y);
await Delay(300, ct); // 等待地图移动完成
bigMapInAllMapRect = GetBigMapRect();
}
// Debug.WriteLine($"({x},{y}) 在 {bigMapInAllMapRect} 内,计算它在窗体内的位置");
// 注意这个坐标的原点是中心区域某个点,所以要转换一下点击坐标(点击坐标是左上角为原点的坐标系),不能只是缩放
var (clickX, clickY) = ConvertToGameRegionPosition(bigMapInAllMapRect, x, y);
Logger.LogInformation("点击传送点");
using var ra = CaptureToRectArea();
ra.ClickTo((int)clickX, (int)clickY);
// 触发一次快速传送功能
await Delay(500, ct);
await ClickTpPoint(CaptureToRectArea());
// 等待传送完成
for (var i = 0; i < 50; i++)
{
await Delay(1200, ct);
using var ra3 = CaptureToRectArea();
if (Bv.IsInMainUi(ra3))
{
break;
}
}
Logger.LogInformation("传送完成");
return (x, y);
}
///
/// 传送点是否在大地图窗口内
///
/// 大地图在整个游戏地图中的矩形位置(原神坐标系)
/// 传送点x坐标(原神坐标系)
/// 传送点y坐标(原神坐标系)
///
private bool IsPointInBigMapWindow(Rect bigMapInAllMapRect, double x, double y)
{
// 坐标不包含直接返回
if (!bigMapInAllMapRect.Contains(x, y))
{
return false;
}
var (clickX, clickY) = ConvertToGameRegionPosition(bigMapInAllMapRect, x, y);
// 屏蔽左上角350x400区域
if (clickX < 350 * _zoomOutMax1080PRatio && clickY < 400 * _zoomOutMax1080PRatio)
{
return false;
}
// 屏蔽周围 115 一圈的区域
if (clickX < 115 * _zoomOutMax1080PRatio
|| clickY < 115 * _zoomOutMax1080PRatio
|| clickX > _captureRect.Width - 115 * _zoomOutMax1080PRatio
|| clickY > _captureRect.Height - 115 * _zoomOutMax1080PRatio)
{
return false;
}
return true;
}
///
/// 转换传送点坐标到窗体内需要点击的坐标
///
/// 大地图在整个游戏地图中的矩形位置(原神坐标系)
/// 传送点x坐标(原神坐标系)
/// 传送点y坐标(原神坐标系)
///
private (double clickX, double clickY) ConvertToGameRegionPosition(Rect bigMapInAllMapRect, double x, double y)
{
var (picX, picY) = MapCoordinate.GameToMain2048(x, y);
var picRect = MapCoordinate.GameToMain2048(bigMapInAllMapRect);
Debug.WriteLine($"({picX},{picY}) 在 {picRect} 内,计算它在窗体内的位置");
var clickX = (picX - picRect.X) / picRect.Width * _captureRect.Width;
var clickY = (picY - picRect.Y) / picRect.Height * _captureRect.Height;
return (clickX, clickY);
}
private async Task CheckInBigMapUi()
{
// 尝试打开地图失败后,先回到主界面后再次尝试打开地图
if (!await TryToOpenBigMapUi())
{
await new ReturnMainUiTask().Start(ct);
if (!await TryToOpenBigMapUi())
{
throw new RetryException("打开大地图失败,请检查按键绑定中「打开地图」按键设置是否和原神游戏中一致!");
}
}
}
///
/// 尝试打开地图界面
///
private async Task TryToOpenBigMapUi()
{
// M 打开地图识别当前位置,中心点为当前位置
var ra1 = CaptureToRectArea();
if (!Bv.IsInBigMapUi(ra1))
{
Simulation.SendInput.SimulateAction(GIActions.OpenMap);
await Delay(1000, ct);
for (int i = 0; i < 3; i++)
{
ra1 = CaptureToRectArea();
if (!Bv.IsInBigMapUi(ra1))
{
await Delay(500, ct);
}
else
{
return true;
}
}
return false;
}
else
{
return true;
}
}
public async Task<(double, double)> Tp(double tpX, double tpY, bool force = false)
{
for (var i = 0; i < 3; i++)
{
try
{
return await TpOnce(tpX, tpY, force: force);
}
catch (TpPointNotActivate e)
{
// 传送点未激活或不存在 按ESC回到大地图界面
Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_ESCAPE);
await Delay(300, ct);
// throw; // 不抛出异常,继续重试
Logger.LogWarning(e.Message + " 重试");
}
catch (Exception e)
{
Logger.LogError("传送失败,重试 {I} 次", i + 1);
Logger.LogDebug(e, "传送失败,重试 {I} 次", i + 1);
}
}
throw new InvalidOperationException("传送失败");
}
///
/// 移动地图到指定传送点位置
/// 可能会移动不对,所以可以重试此方法
///
/// 目标x坐标
/// 目标y坐标
/// 到达目标点的最小缩放等级,只在 MapZoomEnabled 为 True 生效
private async Task MoveMapTo(double x, double y, double minZoomLevel = 2)
{
// 获取当前地图中心点并计算到目标传送点的初始偏移
// await AdjustMapZoomLevel(mapZoomLevel);
minZoomLevel = Math.Min(minZoomLevel, _tpConfig.MinZoomLevel);
var bigMapCenterPoint = GetPositionFromBigMap(); // 初始中心
var newBigMapCenterPoint = bigMapCenterPoint;
var (xOffset, yOffset) = (x - bigMapCenterPoint.X, y - bigMapCenterPoint.Y);
int moveMouseX = 100 * Math.Sign(xOffset);
int moveMouseY = 100 * Math.Sign(yOffset);
int moveSteps = 10;
double totalMoveMouseX = Double.MaxValue;
double totalMoveMouseY = Double.MaxValue;
for (int iteration = 0; iteration < _tpConfig.MaxIterations; iteration++)
{
// 尝试移动鼠标
await MouseMoveMap(moveMouseX, moveMouseY, moveSteps);
bigMapCenterPoint = newBigMapCenterPoint; // 保存上一次移动的数据
try
{
newBigMapCenterPoint = GetPositionFromBigMap(); // 随循环更新的地图中心
}
catch (Exception)
{
Logger.LogWarning("中心点识别失败,尝试预测移动的距离。");
newBigMapCenterPoint = new Point2f(
(float)(bigMapCenterPoint.X + xOffset * moveMouseX / totalMoveMouseX),
(float)(bigMapCenterPoint.Y + yOffset * moveMouseY / totalMoveMouseY)
); // 利用移动鼠标的距离获取新的中心
}
// 本次移动的距离
double diffMapX = Math.Abs(newBigMapCenterPoint.X - bigMapCenterPoint.X);
double diffMapY = Math.Abs(newBigMapCenterPoint.Y - bigMapCenterPoint.Y);
double moveDistance = Math.Sqrt(diffMapX * diffMapX + diffMapY * diffMapY);
if (moveDistance > 10) // 移动距离大于10认为本次移动成功
{
(xOffset, yOffset) = (x - newBigMapCenterPoint.X, y - newBigMapCenterPoint.Y); // 更新目标偏移量
// totalMoveMouseX = Math.Abs(moveMouseX * xOffset / diffMapX);
// totalMoveMouseY = Math.Abs(moveMouseY * yOffset / diffMapY);
double currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
totalMoveMouseX = _tpConfig.MapScaleFactor * Math.Abs(xOffset) / currentZoomLevel;
totalMoveMouseY = _tpConfig.MapScaleFactor * Math.Abs(yOffset) / currentZoomLevel;
double mouseDistance = Math.Sqrt(totalMoveMouseX * totalMoveMouseX + totalMoveMouseY * totalMoveMouseY);
if (_tpConfig.MapZoomEnabled)
{
// 调整地图缩放
// mapZoomLevel<5 才显示传送锚点和秘境; mapZoomLevel>1.7 可以避免点错传送锚点
currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
double oldZoomLevel = currentZoomLevel;
while (mouseDistance > _tpConfig.MapZoomOutDistance || mouseDistance < _tpConfig.MapZoomInDistance)
{
bool zoomIn = mouseDistance < _tpConfig.MapZoomInDistance;
if (zoomIn)
{
if (currentZoomLevel > _tpConfig.MinZoomLevel + 1.0)
{
await AdjustMapZoomLevel(zoomIn);
await Delay(50, ct);
}
else if (currentZoomLevel < minZoomLevel + 0.05)
{
break;
}
else
{
await AdjustMapZoomLevel(currentZoomLevel, minZoomLevel);
break;
}
}
else
{
if (currentZoomLevel < _tpConfig.MaxZoomLevel - 1.0)
{
await AdjustMapZoomLevel(zoomIn);
await Delay(50, ct);
}
else if (currentZoomLevel > _tpConfig.MaxZoomLevel - 0.05)
{
break;
}
else
{
await AdjustMapZoomLevel(currentZoomLevel, _tpConfig.MaxZoomLevel);
break;
}
}
currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
totalMoveMouseX *= oldZoomLevel / currentZoomLevel;
totalMoveMouseY *= oldZoomLevel / currentZoomLevel;
mouseDistance *= oldZoomLevel / currentZoomLevel;
oldZoomLevel = currentZoomLevel;
}
}
// 非常接近目标点,不再进一步调整
if (mouseDistance < _tpConfig.Tolerance)
{
Logger.LogInformation("移动 {I} 次鼠标后,已经接近目标点,不再移动地图。", iteration + 1);
break;
}
moveMouseX = (int)Math.Min(totalMoveMouseX, _tpConfig.MaxMouseMove * totalMoveMouseX / mouseDistance) * Math.Sign(xOffset);
moveMouseY = (int)Math.Min(totalMoveMouseY, _tpConfig.MaxMouseMove * totalMoveMouseY / mouseDistance) * Math.Sign(yOffset);
double moveMouseLength = Math.Sqrt(moveMouseX * moveMouseX + moveMouseY * moveMouseY);
moveSteps = Math.Max((int)moveMouseLength / 10, 3); // 每次移动的步数最小为3,避免除0错误
}
else
{
Logger.LogDebug($"第 {iteration + 1} 次移动鼠标失败,可能是点击了传送点或者其他交互对象。");
}
}
}
///
/// 点击并移动鼠标
///
/// 鼠标初始位置x
/// 鼠标初始位置y
/// 鼠标移动后位置x
/// 鼠标移动后位置y
public async Task MouseClickAndMove(int x1, int y1, int x2, int y2)
{
GlobalMethod.MoveMouseTo(x1, y1);
await Delay(50, ct);
GlobalMethod.LeftButtonDown();
await Delay(50, ct);
GlobalMethod.MoveMouseTo(x2, y2);
await Delay(50, ct);
GlobalMethod.LeftButtonUp();
await Delay(50, ct);
}
///
/// 调整地图缩放级别以加速移动
///
/// 是否放大地图
private async Task AdjustMapZoomLevel(bool zoomIn)
{
if (zoomIn)
{
GameCaptureRegion.GameRegionClick((rect, scale) => (_tpConfig.ZoomButtonX * scale, _tpConfig.ZoomInButtonY * scale));
}
else
{
GameCaptureRegion.GameRegionClick((rect, scale) => (_tpConfig.ZoomButtonX * scale, _tpConfig.ZoomOutButtonY * scale));
}
await Delay(50, ct);
}
///
/// 调整地图的缩放等级(整数缩放级别)。
///
/// 目标等级:1-6。整数。随着数字变大地图越小,细节越少。
[Obsolete]
public async Task AdjustMapZoomLevel(int zoomLevel)
{
for (int i = 0; i < 5; i++)
{
await AdjustMapZoomLevel(false);
}
await Delay(200, ct);
for (int i = 0; i < 6 - zoomLevel; i++)
{
await AdjustMapZoomLevel(true);
}
}
///
/// 调整地图的缩放级别(支持浮点数精度)。
///
/// 当前缩放等级:1.0-6.0,浮点数。
/// 目标缩放等级:1.0-6.0,浮点数。
private async Task AdjustMapZoomLevel(double zoomLevel, double targetZoomLevel)
{
// Logger.LogInformation("调整地图缩放等级:{zoomLevel:0.000} -> {targetZoomLevel:0.000}", zoomLevel, targetZoomLevel);
int initialY = (int)(_tpConfig.ZoomStartY + (_tpConfig.ZoomEndY - _tpConfig.ZoomStartY) * (zoomLevel - 1) / 5d);
int targetY = (int)(_tpConfig.ZoomStartY + (_tpConfig.ZoomEndY - _tpConfig.ZoomStartY) * (targetZoomLevel - 1) / 5d);
await MouseClickAndMove(_tpConfig.ZoomButtonX, initialY, _tpConfig.ZoomButtonX, targetY);
}
private async Task MouseMoveMap(int pixelDeltaX, int pixelDeltaY, int steps = 10)
{
// 确保不影响总移动距离
int totalX = 0;
int totalY = 0;
// 梯形缩放因子
double scaleFactor = 0.75;
// 计算每一步的位移,从steps/2逐渐减小到0
int[] stepX = new int[steps];
int[] stepY = new int[steps];
for (int i = 0; i < steps; i++)
{
double factor = ((double)(steps - Math.Max(i, steps / 2)) / (steps / 2)) / scaleFactor;
stepX[i] = (int)(pixelDeltaX * factor / steps);
stepY[i] = (int)(pixelDeltaY * factor / steps);
totalX += stepX[i];
totalY += stepY[i];
}
// 均匀分配多余的部分到前半段
int remainingX = (pixelDeltaX - totalX);
int remainingY = (pixelDeltaY - totalY);
for (int i = 0; i < steps / 2 + 1; i++)
{
stepX[i] += remainingX / (steps / 2 + 1) + ((remainingX % (steps / 2 + 1) > i) ? 0 : 1);
stepY[i] += remainingY / (steps / 2 + 1) + ((remainingX % (steps / 2 + 1) > i) ? 0 : 1);
}
// 随机起点以避免地图移动无效
GameCaptureRegion.GameRegionMove((rect, _) =>
(rect.Width / 2d + Random.Shared.Next(-rect.Width / 6, rect.Width / 6),
rect.Height / 2d + Random.Shared.Next(-rect.Height / 6, rect.Height / 6)));
GlobalMethod.LeftButtonDown();
for (var i = 0; i < steps; i++)
{
GlobalMethod.MoveMouseBy(stepX[i], stepY[i]);
await Delay(_tpConfig.StepIntervalMilliseconds, ct);
}
GlobalMethod.LeftButtonUp();
}
public Point2f GetPositionFromBigMap()
{
return GetBigMapCenterPoint();
}
public Point2f? GetPositionFromBigMapNullable()
{
try
{
return GetBigMapCenterPoint();
}
catch
{
return null;
}
}
public Rect GetBigMapRect()
{
var rect = new Rect();
NewRetry.Do(() =>
{
// 判断是否在地图界面
using var ra = CaptureToRectArea();
using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
if (mapScaleButtonRa.IsExist())
{
rect = BigMap.Instance.GetBigMapRectByFeatureMatch(ra.SrcGreyMat);
if (rect == Rect.Empty)
{
// 滚轮调整后再次识别
Simulation.SendInput.Mouse.VerticalScroll(2);
Sleep(500);
throw new RetryException("识别大地图位置失败");
}
}
else
{
throw new RetryException("当前不在地图界面");
}
}, TimeSpan.FromMilliseconds(500), 5);
if (rect == Rect.Empty)
{
throw new InvalidOperationException("多次重试后,识别大地图位置失败");
}
Debug.WriteLine("识别大地图在全地图位置矩形:" + rect);
const int s = BigMap.ScaleTo2048; // 相对1024做4倍缩放
return MapCoordinate.Main2048ToGame(new Rect(rect.X * s, rect.Y * s, rect.Width * s, rect.Height * s));
}
public Point2f GetBigMapCenterPoint()
{
// 判断是否在地图界面
using var ra = CaptureToRectArea();
using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
if (mapScaleButtonRa.IsExist())
{
var p = BigMap.Instance.GetBigMapPositionByFeatureMatch(ra.SrcGreyMat);
if (p.IsEmpty())
{
throw new InvalidOperationException("识别大地图位置失败");
}
Debug.WriteLine("识别大地图在全地图位置:" + p);
return MapCoordinate.Main2048ToGame(new Point2f(BigMap.ScaleTo2048 * p.X, BigMap.ScaleTo2048 * p.Y));
}
else
{
throw new InvalidOperationException("当前不在地图界面");
}
}
///
/// 获取最近的传送点位置和所处区域
///
///
///
///
[Obsolete]
public (double x, double y, string? country) GetRecentlyTpPoint(double x, double y)
{
double recentX = 0;
double recentY = 0;
string? country = "";
var minDistance = double.MaxValue;
foreach (var tpPosition in MapLazyAssets.Instance.TpPositions)
{
var distance = Math.Sqrt(Math.Pow(tpPosition.X - x, 2) + Math.Pow(tpPosition.Y - y, 2));
if (distance < minDistance)
{
minDistance = distance;
recentX = tpPosition.X;
recentY = tpPosition.Y;
country = tpPosition.Country;
}
}
return (recentX, recentY, country);
}
///
/// 获取最接近的N个传送点坐标和所处区域
///
///
///
/// 获取最近的 n 个传送点
///
public List<(double x, double y, string? country)> GetNearestNTpPoints(double x, double y, int n = 1)
{
// 检查 n 的合法性
if (n < 1)
{
throw new ArgumentException("The value of n must be greater than or equal to 1.", nameof(n));
}
// 按距离排序并选择前 n 个点
var sortedTpPositions = MapLazyAssets.Instance.TpPositions
.Select(tpPosition => new
{
tpPosition.X,
tpPosition.Y,
tpPosition.Country,
Distance = Math.Sqrt(Math.Pow(tpPosition.X - x, 2) + Math.Pow(tpPosition.Y - y, 2))
})
.OrderBy(tp => tp.Distance)
.Take(n) // 取前 n 个点
.ToList();
// 将结果转换为 List<(x, y, country)>
return sortedTpPositions
.Select(tp => (tp.X, tp.Y, tp.Country))
.ToList();
}
public async Task SwitchRecentlyCountryMap(double x, double y, string? forceCountry = null)
{
// 可能是地下地图,切换到地上地图
using var ra2 = CaptureToRectArea();
if (Bv.BigMapIsUnderground(ra2))
{
ra2.Find(_assets.MapUndergroundToGroundButtonRo).Click();
await Delay(200, ct);
}
// 识别当前位置
var minDistance = double.MaxValue;
var bigMapCenterPointNullable = GetPositionFromBigMapNullable();
if (bigMapCenterPointNullable != null)
{
var bigMapCenterPoint = bigMapCenterPointNullable.Value;
Logger.LogDebug("识别当前大地图位置:{Pos}", bigMapCenterPoint);
minDistance = Math.Sqrt(Math.Pow(bigMapCenterPoint.X - x, 2) + Math.Pow(bigMapCenterPoint.Y - y, 2));
if (minDistance < 50)
{
// 点位很近的情况下不切换
return false;
}
}
string minCountry = "当前位置";
foreach (var (country, position) in MapLazyAssets.Instance.CountryPositions)
{
var distance = Math.Sqrt(Math.Pow(position[0] - x, 2) + Math.Pow(position[1] - y, 2));
if (distance < minDistance)
{
minDistance = distance;
minCountry = country;
}
}
Logger.LogDebug("离目标传送点最近的区域是:{Country}", minCountry);
if (minCountry != "当前位置")
{
if (forceCountry != null)
{
minCountry = forceCountry;
}
GameCaptureRegion.GameRegionClick((rect, scale) => (rect.Width - 160 * scale, rect.Height - 60 * scale));
await Delay(300, ct);
var ra = CaptureToRectArea();
var list = ra.FindMulti(new RecognitionObject
{
RecognitionType = RecognitionTypes.Ocr,
RegionOfInterest = new Rect(ra.Width / 2, 0, ra.Width / 2, ra.Height)
});
list.FirstOrDefault(r => r.Text.Length == minCountry.Length && !r.Text.Contains("委托") && r.Text.Contains(minCountry))?.Click();
Logger.LogInformation("切换到区域:{Country}", minCountry);
await Delay(500, ct);
return true;
}
return false;
}
public async Task Tp(string name)
{
// 通过大地图传送到指定传送点
await Delay(500, ct);
}
public async Task TpByF1(string name)
{
// 传送到指定传送点
await Delay(500, ct);
}
public async Task ClickTpPoint(ImageRegion imageRegion)
{
// 1.判断是否在地图界面
if (Bv.IsInBigMapUi(imageRegion))
{
// 2. 判断是否已经点出传送按钮
var hasTeleportButton = CheckTeleportButton(imageRegion);
if (!hasTeleportButton)
{
// 3. 没点出传送按钮,且不存在外部地图关闭按钮
// 说明只有两种可能,a. 点出来的是未激活传送点或者标点 b. 选择传送点选项列表
var mapCloseRa1 = imageRegion.Find(_assets.MapCloseButtonRo);
if (!mapCloseRa1.IsEmpty())
{
throw new TpPointNotActivate("传送点未激活或不存在");
}
else
{
// 3. 循环判断选项列表是否有传送点(未激活点位也在里面)
var hasMapChooseIcon = CheckMapChooseIcon(imageRegion);
if (hasMapChooseIcon)
{
var time = TaskContext.Instance().Config.QuickTeleportConfig.WaitTeleportPanelDelay;
time = time < 300 ? 300 : time;
await Delay(time, ct);
if (!CheckTeleportButton(CaptureToRectArea()))
{
// 没传送确认图标说明点开的是未激活传送锚点
throw new TpPointNotActivate("传送点未激活或不存在");
}
}
else
{
// 没有传送点说明不是传送点
throw new TpPointNotActivate("传送点未激活或不存在");
}
}
}
}
}
private bool CheckTeleportButton(ImageRegion imageRegion)
{
var hasTeleportButton = false;
imageRegion.Find(_assets.TeleportButtonRo, ra =>
{
ra.Click();
hasTeleportButton = true;
});
return hasTeleportButton;
}
///
/// 全匹配一遍并进行文字识别
/// 60ms ~200ms
///
///
///
private bool CheckMapChooseIcon(ImageRegion imageRegion)
{
var hasMapChooseIcon = false;
// 全匹配一遍
var rResultList = MatchTemplateHelper.MatchMultiPicForOnePic(imageRegion.SrcGreyMat[_assets.MapChooseIconRoi], _assets.MapChooseIconGreyMatList);
// 按高度排序
if (rResultList.Count > 0)
{
rResultList = [.. rResultList.OrderBy(x => x.Y)];
// 点击最高的
foreach (var iconRect in rResultList)
{
// 200宽度的文字区域
using var ra = imageRegion.DeriveCrop(_assets.MapChooseIconRoi.X + iconRect.X + iconRect.Width, _assets.MapChooseIconRoi.Y + iconRect.Y - 8, 200, iconRect.Height + 16);
using var textRegion = ra.Find(new RecognitionObject
{
// RecognitionType = RecognitionTypes.Ocr,
RecognitionType = RecognitionTypes.ColorRangeAndOcr,
LowerColor = new Scalar(249, 249, 249), // 只取白色文字
UpperColor = new Scalar(255, 255, 255),
});
if (string.IsNullOrEmpty(textRegion.Text) || textRegion.Text.Length == 1)
{
continue;
}
Logger.LogInformation("传送:点击 {Option}", textRegion.Text.Replace(">", ""));
var time = TaskContext.Instance().Config.QuickTeleportConfig.TeleportListClickDelay;
time = time < 500 ? 500 : time;
Thread.Sleep(time);
ra.Click();
hasMapChooseIcon = true;
break;
}
}
return hasMapChooseIcon;
}
///
/// 给定的映射关系可以表示成 (x, y) 对的形式,其中 x 是输入值,y 是输出值
/// 1 - 1
/// 0.8 - 2
/// 0.6 - 3
/// 0.4 - 4
/// 0.2 - 5
/// 0 - 6
/// y=−5x+6
///
///
///
private double GetBigMapZoomLevel(ImageRegion region)
{
var s = Bv.GetBigMapScale(region);
// 1~6 的缩放等级
return (-5 * s) + 6;
}
}