using BetterGenshinImpact.GameTask.Model; namespace BetterGenshinImpact.GameTask.AutoFight; public class AutoFightParam(string path) : BaseTaskParam { public string CombatStrategyPath { get; set; } = path; public bool FightFinishDetectEnabled { get; set; } = false; public bool PickDropsAfterFightEnabled { get; set; } = false; }