using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Threading.Tasks; using System.Windows; using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.Input; using BetterGenshinImpact.Core.Config; using BetterGenshinImpact.Core.Script; using BetterGenshinImpact.GameTask; using BetterGenshinImpact.Helpers; using Wpf.Ui.Violeta.Controls; namespace BetterGenshinImpact.View.Windows; [ObservableObject] public partial class ScriptRepoWindow { // 更新渠道类 public class RepoChannel { public string Name { get; set; } public string Url { get; set; } public RepoChannel(string name, string url) { Name = name; Url = url; } } // 渠道列表 private ObservableCollection _repoChannels; public ObservableCollection RepoChannels => _repoChannels; // 选中的渠道 [ObservableProperty] private RepoChannel _selectedRepoChannel; // 添加进度相关的可观察属性 [ObservableProperty] private bool _isUpdating; [ObservableProperty] private int _updateProgressValue; [ObservableProperty] private string _updateProgressText = "准备更新..."; public ScriptRepoWindow() { InitializeRepoChannels(); InitializeComponent(); DataContext = this; } private void InitializeRepoChannels() { _repoChannels = new ObservableCollection { new RepoChannel("CNB", "https://cnb.cool/bettergi/bettergi-scripts-list"), new RepoChannel("GitCode", "https://gitcode.com/huiyadanli/bettergi-scripts-list"), new RepoChannel("Gitee", "https://gitee.com/babalae/bettergi-scripts-list"), new RepoChannel("GitHub", "https://github.com/babalae/bettergi-scripts-list"), }; SelectedRepoChannel = _repoChannels[0]; } [RelayCommand] private async Task UpdateRepo() { try { // 使用选定渠道的URL进行更新 string repoUrl = SelectedRepoChannel.Url; // 显示更新中提示 Toast.Information("正在更新脚本仓库,请耐心等待..."); // 设置进度显示 IsUpdating = true; UpdateProgressValue = 0; UpdateProgressText = "准备更新..."; // 执行更新 var (repoPath, updated) = await ScriptRepoUpdater.Instance.UpdateCenterRepoByGit(repoUrl, (path, steps, totalSteps) => { // 更新进度显示 double progressPercentage = totalSteps > 0 ? Math.Min(100, (double)steps / totalSteps * 100) : 0; UpdateProgressValue = (int)progressPercentage; UpdateProgressText = $"{path}"; }); // 隐藏进度条 IsUpdating = false; // 更新结果提示 if (updated) { Toast.Success("脚本仓库更新成功,有新内容"); } else { Toast.Success("脚本仓库已是最新"); } } catch (Exception ex) { await MessageBox.ErrorAsync($"更新失败,可尝试重置仓库后重新更新。失败原因:: {ex.Message}"); } } [RelayCommand] private void OpenLocalScriptRepo() { TaskContext.Instance().Config.ScriptConfig.ScriptRepoHintDotVisible = false; ScriptRepoUpdater.Instance.OpenLocalRepoInWebView(); Close(); } [RelayCommand] private async Task ResetRepo() { if (IsUpdating) { Toast.Warning("请等待当前更新完成后再进行重置操作。"); return; } // 添加确认对话框 var result = await MessageBox.ShowAsync( "确定要重置脚本仓库吗?无法正常更新时候可以使用本功能,重置后请重新更新脚本仓库。", "确认重置", MessageBoxButton.YesNo, MessageBoxImage.Warning); if (result == MessageBoxResult.Yes) { try { if (Directory.Exists(ScriptRepoUpdater.CenterRepoPath)) { DirectoryHelper.DeleteReadOnlyDirectory(ScriptRepoUpdater.CenterRepoPath); Toast.Success("脚本仓库已重置,请重新更新脚本仓库。"); } else { Toast.Information("脚本仓库不存在,无需重置"); } } catch (Exception ex) { Toast.Error($"重置失败: {ex.Message}"); } } } }