using System.IO; using BetterGenshinImpact.Core.Config; using BetterGenshinImpact.Core.Recognition.OpenCv; using BetterGenshinImpact.Core.Recognition.OpenCv.FeatureMatch; using BetterGenshinImpact.GameTask.Common.Map.Maps.Base; using BetterGenshinImpact.GameTask.Common.Map.Maps.Layer; using Microsoft.Extensions.Logging; using OpenCvSharp; namespace BetterGenshinImpact.GameTask.Common.Map.Maps; /// /// 提瓦特大陆 /// public class TeyvatMap : SceneBaseMap { #region 每次地图扩大都要更新的参数 public static readonly int GameMapRows = 15; // 游戏坐标下地图块的行数 public static readonly int GameMapCols = 22; // 游戏坐标下地图块的列数 public static readonly int GameMapUpRows = 7; // 游戏坐标下 左上角离地图原点的行数(注意原点在块的右下角) public static readonly int GameMapLeftCols = 15; // 游戏坐标下 左上角离地图原点的列数(注意原点在块的右下角) #endregion 每次地图扩大都要更新的参数 public static readonly int TeyvatMapImageBlockWidth = 2048; public TeyvatMap() : base(type: MapTypes.Teyvat, mapSize: new Size(GameMapCols * TeyvatMapImageBlockWidth, GameMapRows * TeyvatMapImageBlockWidth), mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * TeyvatMapImageBlockWidth, (GameMapUpRows + 1) * TeyvatMapImageBlockWidth), mapImageBlockWidth: TeyvatMapImageBlockWidth, splitRow: GameMapRows * 2, splitCol: GameMapCols * 2) { } // 大地图使用256 相对 2048 区块的缩放比例 2048/256=8 public const int BigMap256ScaleTo2048 = 8; public override Point2f GetBigMapPosition(Mat greyBigMapMat) { greyBigMapMat = ResizeHelper.Resize(greyBigMapMat, 1d / 4); var layer = BigMapTeyvat256Layer.GetInstance(this); return SiftMatcher.Match(layer.TrainKeyPoints, layer.TrainDescriptors, greyBigMapMat); } public override Rect GetBigMapRect(Mat greyBigMapMat) { return BigMapTeyvat256Layer.GetInstance(this).GetBigMapRect(greyBigMapMat); } public Rect GetBigMapRect(Mat greyBigMapMat, Rect prevRect) { return BigMapTeyvat256Layer.GetInstance(this).GetBigMapRect(greyBigMapMat, prevRect); } }