using BetterGenshinImpact.Core.Config; using BetterGenshinImpact.GameTask.Common.Map.Maps.Base; using OpenCvSharp; namespace BetterGenshinImpact.GameTask.Common.Map.Maps; /// /// 空之神殿 /// public class TempleOfSpaceMap : SceneBaseMap { #region 每次地图扩大都要更新的参数 static readonly int GameMapRows = 4; // 游戏坐标下地图块的行数 static readonly int GameMapCols = 3; // 游戏坐标下地图块的列数 static readonly int GameMapUpRows = 1; // 游戏坐标下 左上角离地图原点的行数(注意原点在0_0块的右下角) static readonly int GameMapLeftCols = 1; // 游戏坐标下 左上角离地图原点的列数(注意原点在0_0块的右下角) #endregion 每次地图扩大都要更新的参数 static readonly int TempleOfSpaceMapImageBlockWidth = 1024; public TempleOfSpaceMap() : base(type: MapTypes.TempleOfSpace, mapSize: new Size(GameMapCols * TempleOfSpaceMapImageBlockWidth, GameMapRows * TempleOfSpaceMapImageBlockWidth), mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * TempleOfSpaceMapImageBlockWidth, (GameMapUpRows + 1) * TempleOfSpaceMapImageBlockWidth), mapImageBlockWidth: TempleOfSpaceMapImageBlockWidth, splitRow: 0, splitCol: 0) { ExtractAndSaveFeature(Global.Absolute("Assets/Map/TempleOfSpace/TempleOfSpace_0_1024.png")); } }