using BetterGenshinImpact.Core.Simulator; using BetterGenshinImpact.Core.Simulator.Extensions; using BetterGenshinImpact.Model; using System; using Vanara.PInvoke; namespace BetterGenshinImpact.GameTask.AutoTrackPath; [Obsolete] public class MovementControl : Singleton { private bool _wDown = false; public void WDown() { if (!_wDown) { _wDown = true; Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyDown); } } public void WUp() { if (_wDown) { _wDown = false; Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyUp); } } public void SpacePress() { Simulation.SendInput.SimulateAction(GIActions.Jump); } }