using System.Collections.Generic; using BetterGenshinImpact.GameTask.Model; using System.Threading; namespace BetterGenshinImpact.GameTask.AutoDomain; public class AutoDomainParam : BaseTaskParam { public int DomainRoundNum { get; set; } public string CombatStrategyPath { get; set; } // 刷副本使用的队伍名称 public string PartyName { get; set; } = string.Empty; // 需要刷取的副本名称 public string DomainName { get; set; } = string.Empty; // 需要刷取的副本名称 public string SundaySelectedValue { get; set; } = string.Empty; // 结束后是否自动分解圣遗物 public bool AutoArtifactSalvage { get; set; } = false; // 分解圣遗物的最大星级 // 1~4 public string MaxArtifactStar { get; set; } = "4"; public bool SpecifyResinUse { get; set; } = false; // 使用树脂优先级 public List ResinPriorityList { get; set; } = [ "浓缩树脂", "原粹树脂" ]; // 使用原粹树脂刷取副本次数 public int OriginalResinUseCount { get; set; } = 0; // 使用浓缩树脂刷取副本次数 public int CondensedResinUseCount { get; set; } = 0; // 使用须臾树脂刷取副本次数 public int TransientResinUseCount { get; set; } = 0; // 使用脆弱树脂刷取副本次数 public int FragileResinUseCount { get; set; } = 0; public AutoDomainParam(int domainRoundNum, string path) : base(null, null) { DomainRoundNum = domainRoundNum; if (domainRoundNum == 0) { DomainRoundNum = 9999; } CombatStrategyPath = path; SetDefault(); } public void SetDefault() { var config = TaskContext.Instance().Config.AutoDomainConfig; PartyName = config.PartyName; DomainName = config.DomainName; SundaySelectedValue = config.SundaySelectedValue; AutoArtifactSalvage = config.AutoArtifactSalvage; MaxArtifactStar = TaskContext.Instance().Config.AutoArtifactSalvageConfig.MaxArtifactStar; ResinPriorityList = config.ResinPriorityList; OriginalResinUseCount = config.OriginalResinUseCount; CondensedResinUseCount = config.CondensedResinUseCount; TransientResinUseCount = config.TransientResinUseCount; FragileResinUseCount = config.FragileResinUseCount; SpecifyResinUse = config.SpecifyResinUse; } }