using BetterGenshinImpact.GameTask.Model.GameUI; using CommunityToolkit.Mvvm.ComponentModel; using System; namespace BetterGenshinImpact.GameTask.GetGridIcons; [Serializable] public partial class GetGridIconsConfig : ObservableObject { /// /// 昼夜策略 /// 钓全天的鱼、还是只钓白天或夜晚的鱼 /// [ObservableProperty] private GridScreenName _gridName = GridScreenName.Weapons; // 使用星星作为后缀 [ObservableProperty] private bool _starAsSuffix = false; // 使用等级作为后缀 [ObservableProperty] private bool _lvAsSuffix = false; // 最多获取多少个图标 [ObservableProperty] private int _maxNumToGet = int.MaxValue; }