using System.ComponentModel; namespace Fischless.GameCapture; public enum CaptureModes { // [Description("BitBlt(稳定)")] // BitBlt, [Description("BitBlt")] BitBlt, [Description("WindowsGraphicsCapture")] WindowsGraphicsCapture, [Description("DwmGetDxSharedSurface")] DwmGetDxSharedSurface }