using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
using System;
using System.Text.Json.Serialization;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
[Serializable]
public class PathingTaskInfo
{
public string Name { get; set; } = string.Empty;
public string? Description { get; set; }
public string? Author { get; set; }
public string? Version { get; set; }
///
/// 制作时 BetterGI 的版本,用于兼容性检查
///
public string? BgiVersion { get; set; }
///
/// 任务类型
///
///
public string Type { get; set; } = string.Empty;
[JsonIgnore]
public string TypeDesc => PathingTaskType.GetMsgByCode(Type);
public string MapName { get; set; } = MapTypes.Teyvat.ToString();
// 任务参数/配置
// 持续操作 切换某个角色 长E or 短E
// 持续疾跑
// 边跳边走
}