diff --git a/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs b/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs index d96d34e4..653b0627 100644 --- a/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs +++ b/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs @@ -422,7 +422,6 @@ public class AutoStygianOnslaughtTask : ISoloTask if (resinStatus is { CondensedResinCount: <= 0, OriginalResinCount: < 20 }) { _logger.LogWarning("树脂不足"); - await ExitDomain(); return false; } @@ -441,7 +440,6 @@ public class AutoStygianOnslaughtTask : ISoloTask if (!resinUsed) { _logger.LogWarning("自动秘境:未找到可用的树脂,可能是{Msg1} 或者 {Msg2}。", "树脂不足", "OCR 识别失败"); - await ExitDomain(); return false; } @@ -591,7 +589,7 @@ public class AutoStygianOnslaughtTask : ISoloTask } else { - Logger.LogError("未能找到退出秘境按钮,未知原因,请手动确认是否已退出秘境"); + Logger.LogWarning("未能找到退出秘境按钮,可能已经退出秘境"); } } } \ No newline at end of file