add WindowsGraphicsCapture cache option

This commit is contained in:
huiyadanli
2024-02-23 22:55:31 +08:00
parent fbc5a3ced9
commit f9e9be6d9d
8 changed files with 84 additions and 25 deletions

View File

@@ -13,7 +13,7 @@ public class BitBltCapture : IGameCapture
public void Dispose() => Stop();
public void Start(nint hWnd)
public void Start(nint hWnd, Dictionary<string, object>? settings = null)
{
_hWnd = hWnd;
IsCapturing = true;

View File

@@ -21,7 +21,7 @@ namespace Fischless.GameCapture.DwmSharedSurface
public CaptureModes Mode => CaptureModes.DwmGetDxSharedSurface;
public void Start(nint hWnd)
public void Start(nint hWnd, Dictionary<string, object>? settings = null)
{
_hWnd = hWnd;
User32.ShowWindow(hWnd, ShowWindowCommand.SW_RESTORE);

View File

@@ -21,11 +21,12 @@ public class GraphicsCapture : IGameCapture
private ResourceRegion? _region;
private bool _useBitmapCache = false;
private Bitmap? _currentBitmap;
public void Dispose() => Stop();
public void Start(nint hWnd)
public void Start(nint hWnd, Dictionary<string, object>? settings = null)
{
_hWnd = hWnd;
@@ -46,7 +47,13 @@ public class GraphicsCapture : IGameCapture
_captureFramePool = Direct3D11CaptureFramePool.Create(device, DirectXPixelFormat.B8G8R8A8UIntNormalized, 2,
_captureItem.Size);
// _captureFramePool.FrameArrived += OnFrameArrived;
if (settings != null && settings.TryGetValue("useBitmapCache", out object? value) && (bool)value)
{
_useBitmapCache = true;
_captureFramePool.FrameArrived += OnFrameArrived;
}
_captureSession = _captureFramePool.CreateCaptureSession(_captureItem);
_captureSession.IsCursorCaptureEnabled = false;
if (ApiInformation.IsWriteablePropertyPresent("Windows.Graphics.Capture.GraphicsCaptureSession", "IsBorderRequired"))
@@ -109,29 +116,35 @@ public class GraphicsCapture : IGameCapture
return null;
}
try
if (!_useBitmapCache)
{
using var frame = _captureFramePool?.TryGetNextFrame();
if (frame == null)
try
{
using var frame = _captureFramePool?.TryGetNextFrame();
if (frame == null)
{
return null;
}
return frame.ToBitmap(_region);
}
catch (Exception e)
{
Debug.WriteLine(e);
}
return null;
}
else
{
if (_currentBitmap == null)
{
return null;
}
return frame.ToBitmap(_region);
}
catch (Exception e)
{
Debug.WriteLine(e);
}
return null;
// if (_currentBitmap == null)
// {
// return null;
// }
// return (Bitmap)_currentBitmap.Clone();
return (Bitmap)_currentBitmap.Clone();
}
}
public void Stop()

View File

@@ -5,7 +5,7 @@ public interface IGameCapture : IDisposable
public CaptureModes Mode { get; }
public bool IsCapturing { get; }
public void Start(nint hWnd);
public void Start(nint hWnd, Dictionary<string, object>? settings = null);
public Bitmap? Capture();