diff --git a/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.cs b/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.cs index 70817471..2224b045 100644 --- a/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.cs +++ b/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.cs @@ -13,7 +13,7 @@ namespace BetterGenshinImpact.GameTask.AutoFight; [Serializable] public partial class AutoFightConfig : ObservableObject { - [ObservableProperty] private string _strategyName = ""; + [ObservableProperty] private string _strategyName = "根据队伍自动选择"; /// /// 英文逗号分割 强制指定队伍角色 diff --git a/BetterGenshinImpact/GameTask/AutoPathing/Handler/AutoFightHandler.cs b/BetterGenshinImpact/GameTask/AutoPathing/Handler/AutoFightHandler.cs index dfcbd865..e0f4bef8 100644 --- a/BetterGenshinImpact/GameTask/AutoPathing/Handler/AutoFightHandler.cs +++ b/BetterGenshinImpact/GameTask/AutoPathing/Handler/AutoFightHandler.cs @@ -80,7 +80,7 @@ internal class AutoFightHandler : IActionHandler private string GetFightStrategy(AutoFightConfig config) { var path = Global.Absolute(@"User\AutoFight\" + config.StrategyName + ".txt"); - if ("根据队伍自动选择".Equals(config.StrategyName)) + if ("根据队伍自动选择".Equals(config.StrategyName) || string.IsNullOrEmpty(config.StrategyName)) { path = Global.Absolute(@"User\AutoFight\"); }