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https://github.com/babalae/better-genshin-impact.git
synced 2026-04-25 22:29:47 +08:00
添加autoEat功能。
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@@ -2,6 +2,7 @@
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using BetterGenshinImpact.Core.Recognition.OCR;
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using BetterGenshinImpact.Core.Recognition.ONNX;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoEat;
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using BetterGenshinImpact.GameTask.AutoFight;
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using BetterGenshinImpact.GameTask.AutoFight.Assets;
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using BetterGenshinImpact.GameTask.AutoFight.Model;
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@@ -342,20 +343,26 @@ public class AutoDomainTask
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// 对局结束检测
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var domainEndTask = DomainEndDetectionTask(cts);
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// TODO 自动吃药
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var autoEatTrigger = new AutoEat.AutoEatTrigger();
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var autoEatTask = new Task(() => {
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while (!cts.Token.IsCancellationRequested)
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if (GameTaskManager.TriggerDictionary != null && GameTaskManager.TriggerDictionary.TryGetValue("autoEat", out var trigger))
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{
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var autoEatTrigger = trigger as AutoEatTrigger;
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if (autoEatTrigger != null && autoEatTrigger.IsEnabled == true)
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{
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autoEatTrigger.start();
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// 适当的延迟,防止高 CPU 占用
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Task.Delay(1000).Wait();
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var autoEatTask = new Task(() =>
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{
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while (!cts.Token.IsCancellationRequested)
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{
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autoEatTrigger.start();
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// 适当的延迟,防止高 CPU 占用
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Task.Delay(autoEatTrigger.IntervalMs).Wait();
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}
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});
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autoEatTask.Start();
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}
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});
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}
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combatTask.Start();
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domainEndTask.Start();
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autoEatTask.Start();
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return Task.WhenAll(combatTask, domainEndTask, autoEatTask);
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return Task.WhenAll(combatTask, domainEndTask);
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}
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private void EndFightWait()
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