From b51f00a259bdfdd6dd98deff360f959dbbcb21b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=BE=89=E9=B8=AD=E8=9B=8B?= Date: Tue, 15 Apr 2025 01:52:06 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D4=E5=8F=B7=E4=BD=8D=E5=9C=B0?= =?UTF-8?q?=E5=9B=BE=E8=BF=BD=E8=B8=AA=E6=97=B6=E4=B8=8D=E5=88=87=E4=BA=BA?= =?UTF-8?q?=E7=9A=84=E6=94=BE=E6=8A=80=E8=83=BD=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.cs b/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.cs index 5180d642..d4a2607b 100644 --- a/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.cs +++ b/BetterGenshinImpact/GameTask/AutoFight/Model/CombatScenes.cs @@ -318,8 +318,9 @@ public class CombatScenes : IDisposable /// public Avatar? SelectAvatar(int avatarIndex) { - if (avatarIndex < 1 || avatarIndex >= AvatarCount) + if (avatarIndex < 1 || avatarIndex > AvatarCount) { + Logger.LogError("切换角色编号错误,当前角色数量{Count},编号{Index}", AvatarCount, avatarIndex); return null; }