diff --git a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs index 41e1dce6..47465cd1 100644 --- a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs +++ b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs @@ -95,7 +95,7 @@ public class AutoDomainTask : ISoloTask this.clickanywheretocloseLocalizedString = stringLocalizer.WithCultureGet(cultureInfo, "点击任意位置关闭"); this.matchingChallengeString = stringLocalizer.WithCultureGet(cultureInfo, "匹配挑战"); this.rapidformationString = stringLocalizer.WithCultureGet(cultureInfo, "快速编队"); - this.limitedFullyString = stringLocalizer.WithCultureGet(cultureInfo, "限时全开"); + this.limitedFullyString = stringLocalizer.WithCultureGet(cultureInfo, "限时全部开放"); this.limitedFullyAllString = stringLocalizer.WithCultureGet(cultureInfo, "限时开放"); } @@ -382,7 +382,7 @@ public class AutoDomainTask : ISoloTask using var limitedFullyStringRa = CaptureToRectArea(); var limitedFullyStringRaocrList = limitedFullyStringRa.FindMulti(RecognitionObject.Ocr(0, 0, limitedFullyStringRa.Width * 0.5, - limitedFullyStringRa.Height)); + limitedFullyStringRa.Height * 0.5)); var limitedFullyStringRaocrListdone = limitedFullyStringRaocrList.LastOrDefault(t => Regex.IsMatch(t.Text, this.limitedFullyString) || Regex.IsMatch(t.Text, this.limitedFullyAllString)); // 检测是否为限时全开秘境