From 9fa2bcb5a7468ebf03e10d584e635a3a46ca4243 Mon Sep 17 00:00:00 2001 From: Ayu0K Date: Sat, 4 Jan 2025 14:40:27 +0800 Subject: [PATCH] =?UTF-8?q?mod:=20=E5=B0=86AutoDomain=E5=90=AF=E5=8A=A8?= =?UTF-8?q?=E7=A7=98=E5=A2=83=E4=B8=8E=E9=A2=86=E5=8F=96=E5=A5=96=E5=8A=B1?= =?UTF-8?q?=E7=9A=84=E8=AF=86=E5=88=AB=E7=9B=AE=E6=A0=87=E5=92=8C=E6=8B=BE?= =?UTF-8?q?=E5=8F=96=E6=8C=89=E9=94=AE=E4=B8=8EAutoPick=E7=BB=9F=E4=B8=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs index ec7907ac..1332877b 100644 --- a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs +++ b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs @@ -303,10 +303,10 @@ public class AutoDomainTask : ISoloTask var fightAssets = AutoFightContext.Instance.FightAssets; // 进入秘境 - using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.FRo); + using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.PickRo); if (!fRectArea.IsEmpty()) { - Simulation.SendInput.Keyboard.KeyPress(VK.VK_F); + Simulation.SendInput.Keyboard.KeyPress(AutoPickAssets.Instance.PickVk); Logger.LogInformation("自动秘境:{Text}", "进入秘境"); // 秘境开门动画 5s await Delay(5000, _ct);