diff --git a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs index ec7907ac..1332877b 100644 --- a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs +++ b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs @@ -303,10 +303,10 @@ public class AutoDomainTask : ISoloTask var fightAssets = AutoFightContext.Instance.FightAssets; // 进入秘境 - using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.FRo); + using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.PickRo); if (!fRectArea.IsEmpty()) { - Simulation.SendInput.Keyboard.KeyPress(VK.VK_F); + Simulation.SendInput.Keyboard.KeyPress(AutoPickAssets.Instance.PickVk); Logger.LogInformation("自动秘境:{Text}", "进入秘境"); // 秘境开门动画 5s await Delay(5000, _ct);