From 864efb42a336e03219f3e4f451552457f875a02a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=BE=89=E9=B8=AD=E8=9B=8B?= Date: Mon, 9 Mar 2026 03:07:21 +0800 Subject: [PATCH] fix bug --- .../GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs b/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs index ca6f7a37..757fb69a 100644 --- a/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs +++ b/BetterGenshinImpact/GameTask/AutoStygianOnslaught/AutoStygianOnslaughtTask.cs @@ -807,7 +807,7 @@ public class AutoStygianOnslaughtTask : StateMachineBase, // 先看看当前身边是否有F,有的话,直接F using var ra1 = CaptureToRectArea(); var text = Bv.FindFKeyText(ra1); - if (!string.IsNullOrEmpty(text) && text.Contains("激活")) + if (string.IsNullOrEmpty(text) || !text.Contains("激活")) { await _lowerHeadThenWalkToTask!.Start(_ct); }