From 7bb299ca5fd897773762005c69b22c044dbcbcdd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E8=BE=89=E9=B8=AD=E8=9B=8B?= Date: Sat, 30 Aug 2025 00:17:14 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E7=AE=80=E6=98=93=E6=88=98?= =?UTF-8?q?=E6=96=97=E7=AD=96=E7=95=A5=E5=AD=98=E5=9C=A8=E7=A9=BA=E6=A0=BC?= =?UTF-8?q?=E6=97=B6=E5=80=99=E8=A7=A3=E6=9E=90=E5=A4=B1=E8=B4=A5=E7=9A=84?= =?UTF-8?q?=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../GameTask/AutoFight/Script/CombatScriptParser.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScriptParser.cs b/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScriptParser.cs index cec93473..e8e500b7 100644 --- a/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScriptParser.cs +++ b/BetterGenshinImpact/GameTask/AutoFight/Script/CombatScriptParser.cs @@ -104,6 +104,7 @@ public class CombatScriptParser private static List ParseLine(string line, HashSet combatAvatarNames, bool validate = true) { + line = line.Trim(); var oneLineCombatCommands = new List(); // 以空格分隔角色和指令 截取第一个空格前的内容为角色名称,后面的为指令 // 20241116更新 不输入角色名称时,直接以当前角色为准