diff --git a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs index 473a914e..b261d327 100644 --- a/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs +++ b/BetterGenshinImpact/GameTask/AutoDomain/AutoDomainTask.cs @@ -248,10 +248,11 @@ public class AutoDomainTask : ISoloTask else { Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyDown); - Thread.Sleep(3000); + Thread.Sleep(2000); Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyUp); } + Simulation.SendInput.SimulateAction(GIActions.Drop, KeyType.KeyUp); // 可能爬上去了,X键下来 await Delay(3000, _ct); // 站稳 } else @@ -284,15 +285,23 @@ public class AutoDomainTask : ISoloTask var fightAssets = AutoFightContext.Instance.FightAssets; // 进入秘境 - using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.PickRo); - if (!fRectArea.IsEmpty()) + for (int i = 0; i < 3; i++) // 3次重试 有时候会拾取晶蝶 { - Simulation.SendInput.Keyboard.KeyPress(AutoPickAssets.Instance.PickVk); - Logger.LogInformation("自动秘境:{Text}", "进入秘境"); - // 秘境开门动画 5s - await Delay(5000, _ct); + using var fRectArea = CaptureToRectArea().Find(AutoPickAssets.Instance.PickRo); + if (!fRectArea.IsEmpty()) + { + Simulation.SendInput.Keyboard.KeyPress(AutoPickAssets.Instance.PickVk); + Logger.LogInformation("自动秘境:{Text}", "进入秘境"); + // 秘境开门动画 5s + await Delay(5000, _ct); + } + else + { + await Delay(800, _ct); + } } + int retryTimes = 0, clickCount = 0; while (retryTimes < 20 && clickCount < 2) {