From 3b54844e6b2fac014874a523291fa839ea57bc2e Mon Sep 17 00:00:00 2001 From: Ayu0K Date: Sun, 5 Jan 2025 12:54:50 +0800 Subject: [PATCH] =?UTF-8?q?mod:=20=E4=BF=AE=E6=94=B9=E6=89=93=E5=BC=80?= =?UTF-8?q?=E8=83=8C=E5=8C=85=E7=9A=84=E6=96=B9=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../GameTask/Common/Job/ArtifactSalvageTask.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/BetterGenshinImpact/GameTask/Common/Job/ArtifactSalvageTask.cs b/BetterGenshinImpact/GameTask/Common/Job/ArtifactSalvageTask.cs index bb88abbb..27e92271 100644 --- a/BetterGenshinImpact/GameTask/Common/Job/ArtifactSalvageTask.cs +++ b/BetterGenshinImpact/GameTask/Common/Job/ArtifactSalvageTask.cs @@ -10,6 +10,7 @@ using BetterGenshinImpact.Helpers.Extensions; using Microsoft.Extensions.Logging; using Vanara.PInvoke; using static BetterGenshinImpact.GameTask.Common.TaskControl; +using BetterGenshinImpact.Core.Simulator.Extensions; namespace BetterGenshinImpact.GameTask.Common.Job; @@ -25,7 +26,7 @@ public class ArtifactSalvageTask await _returnMainUiTask.Start(ct); // B键打开背包 - Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_B); + Simulation.SendInput.SimulateAction(GIActions.OpenInventory); await Delay(1000, ct); var openBagSuccess = await NewRetry.WaitForAction(() => @@ -51,7 +52,7 @@ public class ArtifactSalvageTask if (Bv.IsInMainUi(ra)) { Debug.WriteLine("背包打开失败,再次尝试打开背包"); - Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_B); + Simulation.SendInput.SimulateAction(GIActions.OpenInventory); } return false;