mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-07 15:12:50 +08:00
496 lines
17 KiB
C#
496 lines
17 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
namespace YaeAchievement.res {
|
|
using System;
|
|
|
|
|
|
/// <summary>
|
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
/// </summary>
|
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
// class via a tool like ResGen or Visual Studio.
|
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
// with the /str option, or rebuild your VS project.
|
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
internal class App {
|
|
|
|
private static global::System.Resources.ResourceManager resourceMan;
|
|
|
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
|
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
internal App() {
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the cached ResourceManager instance used by this class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
get {
|
|
if (object.ReferenceEquals(resourceMan, null)) {
|
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
|
|
resourceMan = temp;
|
|
}
|
|
return resourceMan;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overrides the current thread's CurrentUICulture property for all
|
|
/// resource lookups using this strongly typed resource class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Globalization.CultureInfo Culture {
|
|
get {
|
|
return resourceCulture;
|
|
}
|
|
set {
|
|
resourceCulture = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to all achievement.
|
|
/// </summary>
|
|
internal static string AllAchievement {
|
|
get {
|
|
return ResourceManager.GetString("AllAchievement", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please close another instance..
|
|
/// </summary>
|
|
internal static string AnotherInstance {
|
|
get {
|
|
return ResourceManager.GetString("AnotherInstance", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to YaeAchievement ({0}).
|
|
/// </summary>
|
|
internal static string AppBanner {
|
|
get {
|
|
return ResourceManager.GetString("AppBanner", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No.
|
|
/// </summary>
|
|
internal static string CommonNo {
|
|
get {
|
|
return ResourceManager.GetString("CommonNo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Yes.
|
|
/// </summary>
|
|
internal static string CommonYes {
|
|
get {
|
|
return ResourceManager.GetString("CommonYes", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to You need to login genshin impact before exporting..
|
|
/// </summary>
|
|
internal static string ConfigNeedStartGenshin {
|
|
get {
|
|
return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Download: {0}.
|
|
/// </summary>
|
|
internal static string DownloadLink {
|
|
get {
|
|
return ResourceManager.GetString("DownloadLink", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Network error ({0}: {1}).
|
|
/// </summary>
|
|
internal static string ExceptionNetwork {
|
|
get {
|
|
return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Export to:.
|
|
/// </summary>
|
|
internal static string ExportChoose {
|
|
get {
|
|
return ResourceManager.GetString("ExportChoose", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Cocogoat (https://cocogoat.work/achievement).
|
|
/// </summary>
|
|
internal static string ExportTargetCocogoat {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetCocogoat", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Csv file.
|
|
/// </summary>
|
|
internal static string ExportTargetCsv {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetCsv", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Snap.HuTao.
|
|
/// </summary>
|
|
internal static string ExportTargetHuTao {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetHuTao", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Paimon.moe.
|
|
/// </summary>
|
|
internal static string ExportTargetPaimon {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetPaimon", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Seelie.me.
|
|
/// </summary>
|
|
internal static string ExportTargetSeelie {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetSeelie", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Teyvat Guide.
|
|
/// </summary>
|
|
internal static string ExportTargetTeyvatGuide {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetTeyvatGuide", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to UIAF JSON File.
|
|
/// </summary>
|
|
internal static string ExportTargetUIAFJson {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetUIAFJson", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to .
|
|
/// </summary>
|
|
internal static string ExportTargetWxApp1 {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetWxApp1", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Xunkong.
|
|
/// </summary>
|
|
internal static string ExportTargetXunkong {
|
|
get {
|
|
return ResourceManager.GetString("ExportTargetXunkong", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Fail, please contact developer to get help information.
|
|
/// </summary>
|
|
internal static string ExportToCocogoatFail {
|
|
get {
|
|
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Successfully exported to cocogoat..
|
|
/// </summary>
|
|
internal static string ExportToCocogoatSuccess {
|
|
get {
|
|
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Successfully exported to {0}.
|
|
/// </summary>
|
|
internal static string ExportToFileSuccess {
|
|
get {
|
|
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please update Snap Hutao and retry..
|
|
/// </summary>
|
|
internal static string ExportToSnapGenshinNeedUpdate {
|
|
get {
|
|
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Successfully exported to Snap Hutao..
|
|
/// </summary>
|
|
internal static string ExportToSnapGenshinSuccess {
|
|
get {
|
|
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
|
|
/// </summary>
|
|
internal static string ExportToTauriFail {
|
|
get {
|
|
return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
|
|
/// </summary>
|
|
internal static string ExportToTauriSuccess {
|
|
get {
|
|
return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to {0}.
|
|
/// </summary>
|
|
internal static string ExportToWxApp1Success {
|
|
get {
|
|
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please update xunkong and retry..
|
|
/// </summary>
|
|
internal static string ExportToXunkongNeedUpdate {
|
|
get {
|
|
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Successfully exported to xunkong..
|
|
/// </summary>
|
|
internal static string ExportToXunkongSuccess {
|
|
get {
|
|
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Game process start ({0}).
|
|
/// </summary>
|
|
internal static string GameLoading {
|
|
get {
|
|
return ResourceManager.GetString("GameLoading", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Game exited..
|
|
/// </summary>
|
|
internal static string GameProcessExit {
|
|
get {
|
|
return ResourceManager.GetString("GameProcessExit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please update genshin and retry..
|
|
/// </summary>
|
|
internal static string GenshinHashError {
|
|
get {
|
|
return ResourceManager.GetString("GenshinHashError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please close game before run this application. ({0}).
|
|
/// </summary>
|
|
internal static string GenshinIsRunning {
|
|
get {
|
|
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Network error:.
|
|
/// </summary>
|
|
internal static string NetworkError {
|
|
get {
|
|
return ResourceManager.GetString("NetworkError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to No write permission on {0}..
|
|
/// </summary>
|
|
internal static string NoWritePermission {
|
|
get {
|
|
return ResourceManager.GetString("NoWritePermission", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Press any key to exit..
|
|
/// </summary>
|
|
internal static string PressKeyToExit {
|
|
get {
|
|
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Reward not taken.
|
|
/// </summary>
|
|
internal static string StatusFinished {
|
|
get {
|
|
return ResourceManager.GetString("StatusFinished", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Invalid.
|
|
/// </summary>
|
|
internal static string StatusInvalid {
|
|
get {
|
|
return ResourceManager.GetString("StatusInvalid", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Finished.
|
|
/// </summary>
|
|
internal static string StatusRewardTaken {
|
|
get {
|
|
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Unfinished.
|
|
/// </summary>
|
|
internal static string StatusUnfinished {
|
|
get {
|
|
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Checking update....
|
|
/// </summary>
|
|
internal static string UpdateChecking {
|
|
get {
|
|
return ResourceManager.GetString("UpdateChecking", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Description:
|
|
///{0}.
|
|
/// </summary>
|
|
internal static string UpdateDescription {
|
|
get {
|
|
return ResourceManager.GetString("UpdateDescription", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Downloading update package....
|
|
/// </summary>
|
|
internal static string UpdateDownloading {
|
|
get {
|
|
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Has update: {0} => {1}.
|
|
/// </summary>
|
|
internal static string UpdateNewVersion {
|
|
get {
|
|
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Upload error to appcenter....
|
|
/// </summary>
|
|
internal static string UploadError {
|
|
get {
|
|
return ResourceManager.GetString("UploadError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Use previous fetched data?.
|
|
/// </summary>
|
|
internal static string UsePreviousData {
|
|
get {
|
|
return ResourceManager.GetString("UsePreviousData", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
|
|
/// </summary>
|
|
internal static string VcRuntimeDownload {
|
|
get {
|
|
return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Installing Visual C++ Redistributable....
|
|
/// </summary>
|
|
internal static string VcRuntimeInstalling {
|
|
get {
|
|
return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Please update game and retry..
|
|
/// </summary>
|
|
internal static string WaitMetadataUpdate {
|
|
get {
|
|
return ResourceManager.GetString("WaitMetadataUpdate", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|