Files
Yae/utils.js
2022-04-16 21:07:00 +08:00

295 lines
10 KiB
JavaScript

const fs = require("fs")
const dns = require("dns")
const ini = require("ini")
const zlib = require("zlib")
const cloud = require("./secret")
const native = require("./native")
const readline = require("readline")
const protobuf = require("protobufjs")
const { version } = require("./version")
const { promisify } = require("util")
const { createHash } = require("crypto")
const path = require("path")
const { uploadEvent } = require("./appcenter")
const messages = path.join(__dirname, "./proto/Messages.proto")
const encodeProto = (object, name) => protobuf.load(messages).then(r => {
const msgType = r.lookupType(name)
const msgInst = msgType.create(object)
return msgType.encode(msgInst).finish()
})
const decodeProto = (buf, name) => protobuf.load(messages).then(r => {
return r.lookupType(name).decode(buf)
})
const checkPath = path => new Promise((resolve, reject) => {
if (!fs.existsSync(`${path}/UnityPlayer.dll`) || !fs.existsSync(`${path}/pkg_version`)) {
reject(`路径有误 ${path}`)
} else {
resolve(path)
}
})
let conf
const initConfig = async () => {
const configFileName = "./config.json"
if (fs.existsSync(configFileName)) {
conf = JSON.parse(fs.readFileSync(configFileName, "utf-8"))
if (conf.offlineResource !== undefined || conf.customCDN !== undefined || conf.proxy !== undefined) {
conf.proxy = undefined
conf.customCDN = undefined
conf.offlineResource = undefined
fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2))
}
} else {
conf = {
path: [],
oversea_api: false
}
let p = ""
try {
p = path.dirname(native.selectGameExecutable())
} catch (e) {
process.exit(1)
}
await checkPath(p).catch(reason => {
console.log(reason)
process.exit(1)
})
conf.path.push(p)
fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2))
}
if (conf.oversea_api === undefined) {
conf.oversea_api = false
fs.writeFileSync(configFileName, JSON.stringify(conf, null, 2))
}
if (conf.path.length === 1) {
await checkPath(conf.path[0]).catch(reason => {
console.log(reason)
process.exit(1)
}).then(p => {
conf.path = p
})
} else {
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
})
const question = (query) => new Promise(resolve => {
rl.question(query, resolve)
})
const idx = await question(`选择客户端: \n${conf.path.map((s, i) => {
const fp = fs.existsSync(`${s}/GenshinImpact.exe`) ? `${s}\\GenshinImpact.exe` : `${s}\\YuanShen.exe`
return `[${i}] ${fp}`
}).join("\n")}\n> `)
await checkPath(conf.path[parseInt(idx)]).catch(reason => {
console.log(reason)
process.exit(1)
}).then(p => {
conf.path = p
})
rl.close()
}
conf.isOversea = fs.existsSync(conf.path + "/GenshinImpact.exe")
conf.dataDir = conf.isOversea ? conf.path + "/GenshinImpact_Data" : conf.path + "/YuanShen_Data"
const readGameRes = (path) => fs.readFileSync(conf.dataDir + path, "utf-8")
const genshinConf = ini.parse(fs.readFileSync(`${conf.path}/config.ini`, "utf-8"))["General"]
conf.channel = genshinConf["channel"]
conf.subChannel = genshinConf["sub_channel"]
conf.version = readGameRes("/Persistent/ChannelName") + readGameRes("/Persistent/ScriptVersion")
conf.executable = conf.isOversea ? `${conf.path}/GenshinImpact.exe` : `${conf.path}/YuanShen.exe`
conf.dispatchUrl = `dispatch${conf.isOversea ? "os" : "cn"}global.yuanshen.com`
conf.dispatchIP = (await promisify(dns.lookup).bind(dns)(conf.dispatchUrl, 4)).address
uploadEvent("AppInitialize", { ClientVersion: version.name, GameVersion: conf.version })
return conf
}
const checkGameIsRunning = () => {
const name = path.basename(conf.executable)
if (native.checkGameIsRunning(name)) {
console.log("原神正在运行,请关闭后重试")
process.exit(301)
}
}
const checkPortIsUsing = () => {
const portUsage = native.whoUseThePort(443)
if (portUsage !== undefined) {
console.log(`443端口被 ${path.basename(portUsage["path"])}(${portUsage["pid"]}) 占用,结束该进程后重试`)
process.exit(14)
}
}
const splitPacket = buf => {
let offset = 0
let arr = []
while (offset < buf.length) {
let dataLength = buf.readUInt32LE(offset + 24)
arr.push(buf.subarray(offset, offset + 28 + dataLength))
offset += dataLength + 28
}
return arr
}
const md5 = str => {
const h = createHash("md5")
h.update(str)
return h.digest("hex")
}
/*
* Structure:
* UInt16 = 0x4321: magic num
* UInt8 = 0x2 : version
* Char[32] : data md5
* ... : compressed data
*/
const loadCache = async (fp = "latest-data") => {
log(`正在加载资源: ${fp}`)
const startAt = Date.now()
fs.mkdirSync("./cache", { recursive: true })
// remove old cache file
fs.readdir("./cache/", (err, files) => {
if (err === null) files.forEach(s => {
const fn = `./cache/${s}`
if (!fn.endsWith(".ch")) fs.rm(fn,_ => {})
})
})
const localPath = `./cache/${md5(fp)}.ch`
const headers = {
"x-content-hash": "0".repeat(32)
}
let fd = Buffer.alloc(0)
if (fs.existsSync(localPath)) {
fd = fs.readFileSync(localPath)
if (fd.readUInt16BE(0) === 0x4321 && fd.readUInt8(2) === 2) {
headers["x-content-hash"] = fd.subarray(3, 35).toString("utf-8")
}
}
const resp = await cloud.get(`/${fp}`, "application/json", headers, "arraybuffer")
if (resp.status === 304) {
log(`完成 (Cache, ${Date.now() - startAt}ms)`)
return JSON.parse(brotliDecompressSync(fd.subarray(35)).toString())
} else {
const compressedData = resp.data
const decompressedData = brotliDecompressSync(compressedData)
const buf = Buffer.allocUnsafe(compressedData.length + 35)
buf.writeUInt16BE(0x4321, 0)
buf.writeUInt8(0x2, 2)
buf.fill(md5(decompressedData), 3)
buf.fill(compressedData, 35)
fs.writeFileSync(localPath, buf)
log(`完成 (Network, ${Date.now() - startAt}ms)`)
return JSON.parse(decompressedData)
}
}
const isDebug = false
const debug = (msg, ...params) => {
if (isDebug) log(msg, ...params)
}
const log = (msg, ...params) => {
const time = new Date()
const timeStr = time.getHours().toString().padStart(2, "0") + ":" + time.getMinutes().toString().padStart(2, "0") + ":" + time.getSeconds().toString().padStart(2, "0")
console.log(`${timeStr} ${msg}`, ...params)
}
const upload = async data => {
return await cloud.post("/achievement-export", data)
}
const checkUpdate = async () => {
const data = (await cloud.get("/latest-version")).data
if (data["vc"] !== version.code) {
log(`有可用更新: ${version.name} => ${data["vn"]}`)
log(`更新内容: \n${data["ds"]}`)
log("下载地址: https://github.com/HolographicHat/genshin-achievement-export/releases\n")
}
}
const brotliCompressSync = data => zlib.brotliCompressSync(data,{
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: zlib.constants.BROTLI_MAX_QUALITY,
[zlib.constants.BROTLI_PARAM_SIZE_HINT]: data.length
}
})
const brotliDecompressSync = data => zlib.brotliDecompressSync(data)
let hostsContent = undefined
const setupHost = (restore = false) => {
if (restore && hostsContent === undefined) return
const path = `${process.env.windir}\\System32\\drivers\\etc\\hosts`
if (!fs.existsSync(path)) {
fs.writeFileSync(path, "")
}
fs.chmodSync(path, 0o777)
if (restore) {
fs.writeFileSync(path, hostsContent)
} else {
hostsContent = fs.readFileSync(path, "utf-8")
const requireHosts = new Map()
requireHosts.set(conf.dispatchUrl, "127.0.0.1")
requireHosts.set("localdispatch.yuanshen.com", "127.0.0.1")
const currentHosts = new Map()
hostsContent.split("\n").map(l => l.trim()).filter(l => !l.startsWith("#") && l.length > 0).forEach(value => {
const pair = value.trim().split(" ").filter(v => v.trim().length !== 0)
currentHosts.set(pair[1], pair[0])
})
requireHosts.forEach((value, key) => {
if (currentHosts.has(key)) {
if (currentHosts.get(key) === value) {
requireHosts.delete(key)
} else {
currentHosts.delete(key)
}
}
})
requireHosts.forEach((ip, host) => {
currentHosts.set(host, ip)
})
const newContent = Array.from(currentHosts.entries()).map(pair => {
return `${pair[1]} ${pair[0]}`
}).join("\n")
fs.writeFileSync(path, newContent)
}
debug("修改SystemHosts")
process.on("exit", () => {
fs.writeFileSync(path, hostsContent)
})
}
// noinspection JSUnusedGlobalSymbols
class KPacket {
constructor(data) {
this.origin = data
this.conv = data.readUInt32BE(0)
this.token = data.readUInt32BE(4)
this.cmd = data.readUInt8(8)
this.frg = data.readUInt8(9)
this.wnd = data.readUInt16LE(10)
this.ts = data.readUInt32LE(12)
this.sn = data.readUInt32LE(16)
this.una = data.readUInt32LE(20)
this.length = data.readUInt32LE(24)
this.data = data.subarray(28)
this.hash = (() => {
const h = createHash("sha256")
h.update(Buffer.concat([Buffer.of(this.sn, this.frg), this.data]))
return h.digest("hex")
})()
}
}
module.exports = {
log, encodeProto, decodeProto, initConfig, splitPacket, upload, brotliCompressSync, brotliDecompressSync,
setupHost, loadCache, debug, checkUpdate, KPacket, checkGameIsRunning, checkPortIsUsing
}