mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-07 23:22:48 +08:00
378 lines
13 KiB
C#
378 lines
13 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace YaeAchievement.res {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class App {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal App() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to all achievement.
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/// </summary>
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internal static string AllAchievement {
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get {
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return ResourceManager.GetString("AllAchievement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close another instance..
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/// </summary>
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internal static string AnotherInstance {
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get {
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return ResourceManager.GetString("AnotherInstance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to YaeAchievement ({0}).
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/// </summary>
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internal static string AppBanner {
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get {
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return ResourceManager.GetString("AppBanner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to You need to login genshin impact before exporting..
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/// </summary>
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internal static string ConfigNeedStartGenshin {
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get {
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return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Download: {0}.
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/// </summary>
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internal static string DownloadLink {
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get {
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return ResourceManager.GetString("DownloadLink", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error ({0}: {1}).
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/// </summary>
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internal static string ExceptionNetwork {
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get {
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return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Export to:
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///[0] Cocogoat (https://cocogoat.work/achievement, Default)
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///[1] Snap.HuTao
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///[2] Paimon.moe
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///[3] Seelie.me
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///[4] Csv file
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///[5] Xunkong
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///Input a number (0-5): .
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/// </summary>
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internal static string ExportChoose {
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get {
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return ResourceManager.GetString("ExportChoose", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fail, please contact developer to get help information.
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/// </summary>
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internal static string ExportToCocogoatFail {
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get {
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return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to cocogoat..
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/// </summary>
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internal static string ExportToCocogoatSuccess {
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get {
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return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to {0}.
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/// </summary>
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internal static string ExportToFileSuccess {
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get {
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return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update SnapGenshin and retry..
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/// </summary>
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internal static string ExportToSnapGenshinNeedUpdate {
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get {
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return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to snap genshin..
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/// </summary>
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internal static string ExportToSnapGenshinSuccess {
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get {
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return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0}.
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/// </summary>
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internal static string ExportToWxApp1Success {
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get {
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return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update xunkong and retry..
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/// </summary>
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internal static string ExportToXunkongNeedUpdate {
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get {
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return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Successfully exported to xunkong..
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/// </summary>
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internal static string ExportToXunkongSuccess {
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get {
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return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game process start ({0}).
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/// </summary>
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internal static string GameLoading {
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get {
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return ResourceManager.GetString("GameLoading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Game exited..
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/// </summary>
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internal static string GameProcessExit {
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get {
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return ResourceManager.GetString("GameProcessExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please update genshin and retry..
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/// </summary>
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internal static string GenshinHashError {
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get {
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return ResourceManager.GetString("GenshinHashError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Please close game before run this application. ({0}).
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/// </summary>
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internal static string GenshinIsRunning {
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get {
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return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Network error:.
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/// </summary>
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internal static string NetworkError {
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get {
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return ResourceManager.GetString("NetworkError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to No write permission on {0}..
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/// </summary>
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internal static string NoWritePermission {
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get {
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return ResourceManager.GetString("NoWritePermission", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Press any key to exit..
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/// </summary>
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internal static string PressKeyToExit {
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get {
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return ResourceManager.GetString("PressKeyToExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reward not taken.
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/// </summary>
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internal static string StatusFinished {
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get {
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return ResourceManager.GetString("StatusFinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Invalid.
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/// </summary>
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internal static string StatusInvalid {
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get {
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return ResourceManager.GetString("StatusInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Finished.
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/// </summary>
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internal static string StatusRewardTaken {
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get {
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return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unfinished.
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/// </summary>
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internal static string StatusUnfinished {
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get {
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return ResourceManager.GetString("StatusUnfinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Description:
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///{0}.
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/// </summary>
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internal static string UpdateDescription {
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get {
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return ResourceManager.GetString("UpdateDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading update package....
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/// </summary>
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internal static string UpdateDownloading {
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get {
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return ResourceManager.GetString("UpdateDownloading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Has update: {0} => {1}.
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/// </summary>
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internal static string UpdateNewVersion {
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get {
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return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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internal static byte[] Updater {
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get {
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object obj = ResourceManager.GetObject("Updater", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Upload error to appcenter....
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/// </summary>
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internal static string UploadError {
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get {
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return ResourceManager.GetString("UploadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Use previous fetched data? (yes|no).
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/// </summary>
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internal static string UsePreviousData {
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get {
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return ResourceManager.GetString("UsePreviousData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
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/// </summary>
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internal static string VcRuntimeDownload {
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get {
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return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Installing Visual C++ Redistributable....
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/// </summary>
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internal static string VcRuntimeInstalling {
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get {
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return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture);
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}
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}
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}
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}
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