Files
Yae/YaeAchievement/res/proto/StoreData.proto
2025-01-20 17:32:47 +08:00

80 lines
1.5 KiB
Protocol Buffer

syntax = "proto3";
option csharp_namespace = "Proto";
enum StoreType {
STORE_TYPE_NONE = 0;
STORE_TYPE_PACK = 1;
STORE_TYPE_DEPOT = 2;
}
message MaterialDeleteInfo {
message CountDownDelete {
map<uint32, uint32> delete_time_num_map = 1;
uint32 config_count_down_time = 2;
}
message DateTimeDelete {
uint32 delete_time = 1;
}
message DelayWeekCountDownDelete {
map<uint32, uint32> delete_time_num_map = 1;
uint32 config_delay_week = 2;
uint32 config_count_down_time = 3;
}
bool has_delete_config = 1;
oneof delete_info {
CountDownDelete count_down_delete = 2;
DateTimeDelete date_delete = 3;
DelayWeekCountDownDelete delay_week_count_down_delete = 4;
}
}
message Material {
uint32 count = 1;
MaterialDeleteInfo delete_info = 2;
}
message Reliquary {
uint32 level = 1;
uint32 exp = 2;
uint32 promote_level = 3;
uint32 main_prop_id = 4;
repeated uint32 append_prop_id_list = 5;
bool is_marked = 6;
}
message Weapon {
uint32 level = 1;
uint32 exp = 2;
uint32 promote_level = 3;
map<uint32, uint32> affix_map = 4;
bool is_arkhe_ousia = 5;
}
message Equip {
oneof detail {
Reliquary reliquary = 1;
Weapon weapon = 2;
}
bool is_locked = 3;
}
message Furniture {
uint32 count = 1;
}
message VirtualItem {
int64 count = 1;
}
message Item {
uint32 item_id = 1;
uint64 guid = 2;
oneof detail {
Material material = 5;
Equip equip = 6;
Furniture furniture = 7;
VirtualItem virtual_item = 255;
}
}