//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace YaeAchievement.res {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class App {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal App() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to all achievement.
///
internal static string AllAchievement {
get {
return ResourceManager.GetString("AllAchievement", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please close another instance..
///
internal static string AnotherInstance {
get {
return ResourceManager.GetString("AnotherInstance", resourceCulture);
}
}
///
/// Looks up a localized string similar to YaeAchievement ({0}).
///
internal static string AppBanner {
get {
return ResourceManager.GetString("AppBanner", resourceCulture);
}
}
///
/// Looks up a localized string similar to No.
///
internal static string CommonNo {
get {
return ResourceManager.GetString("CommonNo", resourceCulture);
}
}
///
/// Looks up a localized string similar to Yes.
///
internal static string CommonYes {
get {
return ResourceManager.GetString("CommonYes", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please launch GenshinImpact to continue..
///
internal static string ConfigNeedStartGenshin {
get {
return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture);
}
}
///
/// Looks up a localized string similar to Download: {0}.
///
internal static string DownloadLink {
get {
return ResourceManager.GetString("DownloadLink", resourceCulture);
}
}
///
/// Looks up a localized string similar to Network error ({0}: {1}).
///
internal static string ExceptionNetwork {
get {
return ResourceManager.GetString("ExceptionNetwork", resourceCulture);
}
}
///
/// Looks up a localized string similar to Export to:.
///
internal static string ExportChoose {
get {
return ResourceManager.GetString("ExportChoose", resourceCulture);
}
}
///
/// Looks up a localized string similar to Cocogoat (https://cocogoat.work/achievement).
///
internal static string ExportTargetCocogoat {
get {
return ResourceManager.GetString("ExportTargetCocogoat", resourceCulture);
}
}
///
/// Looks up a localized string similar to Csv file.
///
internal static string ExportTargetCsv {
get {
return ResourceManager.GetString("ExportTargetCsv", resourceCulture);
}
}
///
/// Looks up a localized string similar to Snap.HuTao.
///
internal static string ExportTargetHuTao {
get {
return ResourceManager.GetString("ExportTargetHuTao", resourceCulture);
}
}
///
/// Looks up a localized string similar to Paimon.moe.
///
internal static string ExportTargetPaimon {
get {
return ResourceManager.GetString("ExportTargetPaimon", resourceCulture);
}
}
///
/// Looks up a localized string similar to Seelie.me.
///
internal static string ExportTargetSeelie {
get {
return ResourceManager.GetString("ExportTargetSeelie", resourceCulture);
}
}
///
/// Looks up a localized string similar to Teyvat Guide.
///
internal static string ExportTargetTeyvatGuide {
get {
return ResourceManager.GetString("ExportTargetTeyvatGuide", resourceCulture);
}
}
///
/// Looks up a localized string similar to UIAF JSON File.
///
internal static string ExportTargetUIAFJson {
get {
return ResourceManager.GetString("ExportTargetUIAFJson", resourceCulture);
}
}
///
/// Looks up a localized string similar to .
///
internal static string ExportTargetWxApp1 {
get {
return ResourceManager.GetString("ExportTargetWxApp1", resourceCulture);
}
}
///
/// Looks up a localized string similar to Xunkong.
///
internal static string ExportTargetXunkong {
get {
return ResourceManager.GetString("ExportTargetXunkong", resourceCulture);
}
}
///
/// Looks up a localized string similar to Fail, please contact developer to get help information (CG_{0}).
///
internal static string ExportToCocogoatFail {
get {
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
}
}
///
/// Looks up a localized string similar to Successfully exported to cocogoat..
///
internal static string ExportToCocogoatSuccess {
get {
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
}
}
///
/// Looks up a localized string similar to Successfully exported to {0}.
///
internal static string ExportToFileSuccess {
get {
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please update Snap Hutao and retry..
///
internal static string ExportToSnapGenshinNeedUpdate {
get {
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Successfully exported to Snap Hutao..
///
internal static string ExportToSnapGenshinSuccess {
get {
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
///
internal static string ExportToTauriFail {
get {
return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
}
}
///
/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
///
internal static string ExportToTauriSuccess {
get {
return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
}
}
///
/// Looks up a localized string similar to {0}.
///
internal static string ExportToWxApp1Success {
get {
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please update xunkong and retry..
///
internal static string ExportToXunkongNeedUpdate {
get {
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Successfully exported to xunkong..
///
internal static string ExportToXunkongSuccess {
get {
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
}
}
///
/// Looks up a localized string similar to Game process start ({0}).
///
internal static string GameLoading {
get {
return ResourceManager.GetString("GameLoading", resourceCulture);
}
}
///
/// Looks up a localized string similar to Game exited..
///
internal static string GameProcessExit {
get {
return ResourceManager.GetString("GameProcessExit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please update genshin and retry..
///
internal static string GenshinHashError {
get {
return ResourceManager.GetString("GenshinHashError", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please close game before run this application. ({0}).
///
internal static string GenshinIsRunning {
get {
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
}
}
///
/// Looks up a localized string similar to Load failed. Please retry. ({0} {1} {2}).
///
internal static string LoadLibraryFail {
get {
return ResourceManager.GetString("LoadLibraryFail", resourceCulture);
}
}
///
/// Looks up a localized string similar to Network error:.
///
internal static string NetworkError {
get {
return ResourceManager.GetString("NetworkError", resourceCulture);
}
}
///
/// Looks up a localized string similar to No write permission on {0}..
///
internal static string NoWritePermission {
get {
return ResourceManager.GetString("NoWritePermission", resourceCulture);
}
}
///
/// Looks up a localized string similar to Press any key to exit..
///
internal static string PressKeyToExit {
get {
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use the keyboard arrow keys to move the cursor and the Enter key to select.
///
internal static string SelectionPromptCompatAnsiTip {
get {
return ResourceManager.GetString("SelectionPromptCompatAnsiTip", resourceCulture);
}
}
///
/// Looks up a localized string similar to Choose an option:.
///
internal static string SelectionPromptCompatChooseOne {
get {
return ResourceManager.GetString("SelectionPromptCompatChooseOne", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please enter a number between 0 and {0}.
///
internal static string SelectionPromptCompatInvalidChoice {
get {
return ResourceManager.GetString("SelectionPromptCompatInvalidChoice", resourceCulture);
}
}
///
/// Looks up a localized string similar to Type a number and press Enter to select.
///
internal static string SelectionPromptCompatNonAnsiTip {
get {
return ResourceManager.GetString("SelectionPromptCompatNonAnsiTip", resourceCulture);
}
}
///
/// Looks up a localized string similar to Reward not taken.
///
internal static string StatusFinished {
get {
return ResourceManager.GetString("StatusFinished", resourceCulture);
}
}
///
/// Looks up a localized string similar to Invalid.
///
internal static string StatusInvalid {
get {
return ResourceManager.GetString("StatusInvalid", resourceCulture);
}
}
///
/// Looks up a localized string similar to Finished.
///
internal static string StatusRewardTaken {
get {
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
}
}
///
/// Looks up a localized string similar to Unfinished.
///
internal static string StatusUnfinished {
get {
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
}
}
///
/// Looks up a localized string similar to An error occurred while reading the data. Please try again..
///
internal static string StreamReadDataFail {
get {
return ResourceManager.GetString("StreamReadDataFail", resourceCulture);
}
}
///
/// Looks up a localized string similar to Checking update....
///
internal static string UpdateChecking {
get {
return ResourceManager.GetString("UpdateChecking", resourceCulture);
}
}
///
/// Looks up a localized string similar to Description:
///{0}.
///
internal static string UpdateDescription {
get {
return ResourceManager.GetString("UpdateDescription", resourceCulture);
}
}
///
/// Looks up a localized string similar to Downloading update package....
///
internal static string UpdateDownloading {
get {
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
}
}
///
/// Looks up a localized string similar to The process cannot access the file '{0}' because it is being used by another process. Please restart your computer and try again..
///
internal static string UpdateFileShareViolation {
get {
return ResourceManager.GetString("UpdateFileShareViolation", resourceCulture);
}
}
///
/// Looks up a localized string similar to Has update: {0} => {1}.
///
internal static string UpdateNewVersion {
get {
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
}
}
///
/// Looks up a localized string similar to Upload error to appcenter....
///
internal static string UploadError {
get {
return ResourceManager.GetString("UploadError", resourceCulture);
}
}
///
/// Looks up a localized string similar to Use previous fetched data?.
///
internal static string UsePreviousData {
get {
return ResourceManager.GetString("UsePreviousData", resourceCulture);
}
}
///
/// Looks up a localized string similar to Downloading Visual C++ Redistributable....
///
internal static string VcRuntimeDownload {
get {
return ResourceManager.GetString("VcRuntimeDownload", resourceCulture);
}
}
///
/// Looks up a localized string similar to Installing Visual C++ Redistributable....
///
internal static string VcRuntimeInstalling {
get {
return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture);
}
}
///
/// Looks up a localized string similar to Please update game and retry..
///
internal static string WaitMetadataUpdate {
get {
return ResourceManager.GetString("WaitMetadataUpdate", resourceCulture);
}
}
}
}