//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace YaeAchievement.res { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class App { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal App() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to all achievement. /// internal static string AllAchievement { get { return ResourceManager.GetString("AllAchievement", resourceCulture); } } /// /// Looks up a localized string similar to Please close another instance.. /// internal static string AnotherInstance { get { return ResourceManager.GetString("AnotherInstance", resourceCulture); } } /// /// Looks up a localized string similar to YaeAchievement ({0}). /// internal static string AppBanner { get { return ResourceManager.GetString("AppBanner", resourceCulture); } } /// /// Looks up a localized string similar to If correct, input Y; otherwise input N. /// internal static string ConfigInitPathConfirm { get { return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture); } } /// /// Looks up a localized string similar to You need start genshin once before exporting.. /// internal static string ConfigNeedStartGenshin { get { return ResourceManager.GetString("ConfigNeedStartGenshin", resourceCulture); } } /// /// Looks up a localized string similar to Download: {0}. /// internal static string DownloadLink { get { return ResourceManager.GetString("DownloadLink", resourceCulture); } } /// /// Looks up a localized string similar to Network error ({0}: {1}). /// internal static string ExceptionNetwork { get { return ResourceManager.GetString("ExceptionNetwork", resourceCulture); } } /// /// Looks up a localized string similar to Export to: ///[0] Cocogoat (https://cocogoat.work/achievement, Default) ///[1] SnapGenshin ///[2] Paimon.moe ///[3] Seelie.me ///[4] Csv file ///[5] Xunkong ///Input a number (0-5): . /// internal static string ExportChoose { get { return ResourceManager.GetString("ExportChoose", resourceCulture); } } /// /// Looks up a localized string similar to Fail, please contact developer to get help information. /// internal static string ExportToCocogoatFail { get { return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture); } } /// /// Looks up a localized string similar to Successfully exported to cocogoat.. /// internal static string ExportToCocogoatSuccess { get { return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture); } } /// /// Looks up a localized string similar to Successfully exported to {0}. /// internal static string ExportToFileSuccess { get { return ResourceManager.GetString("ExportToFileSuccess", resourceCulture); } } /// /// Looks up a localized string similar to Please update SnapGenshin and retry.. /// internal static string ExportToSnapGenshinNeedUpdate { get { return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture); } } /// /// Looks up a localized string similar to Successfully exported to snap genshin.. /// internal static string ExportToSnapGenshinSuccess { get { return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture); } } /// /// Looks up a localized string similar to {0}. /// internal static string ExportToWxApp1Success { get { return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture); } } /// /// Looks up a localized string similar to Please update xunkong and retry.. /// internal static string ExportToXunkongNeedUpdate { get { return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture); } } /// /// Looks up a localized string similar to Successfully exported to xunkong.. /// internal static string ExportToXunkongSuccess { get { return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture); } } /// /// Looks up a localized string similar to Game process start ({0}). /// internal static string GameLoading { get { return ResourceManager.GetString("GameLoading", resourceCulture); } } /// /// Looks up a localized string similar to Game exited.. /// internal static string GameProcessExit { get { return ResourceManager.GetString("GameProcessExit", resourceCulture); } } /// /// Looks up a localized string similar to Please close game before run this application. ({0}). /// internal static string GenshinIsRunning { get { return ResourceManager.GetString("GenshinIsRunning", resourceCulture); } } /// /// Looks up a localized string similar to Network error:. /// internal static string NetworkError { get { return ResourceManager.GetString("NetworkError", resourceCulture); } } /// /// Looks up a localized string similar to Press any key to exit.. /// internal static string PressKeyToExit { get { return ResourceManager.GetString("PressKeyToExit", resourceCulture); } } /// /// Looks up a localized string similar to To fetch new data, Restart the application after delete cache\d1a8ef40a67a5929.miko.. /// internal static string RefreshData { get { return ResourceManager.GetString("RefreshData", resourceCulture); } } /// /// Looks up a localized string similar to Operation canceled by user.. /// internal static string SelectCanceled { get { return ResourceManager.GetString("SelectCanceled", resourceCulture); } } /// /// Looks up a localized string similar to Executable. /// internal static string SelectFilterName { get { return ResourceManager.GetString("SelectFilterName", resourceCulture); } } /// /// Looks up a localized string similar to GenshinPath. /// internal static string SelectTitle { get { return ResourceManager.GetString("SelectTitle", resourceCulture); } } /// /// Looks up a localized string similar to Reward not taken. /// internal static string StatusFinished { get { return ResourceManager.GetString("StatusFinished", resourceCulture); } } /// /// Looks up a localized string similar to Invalid. /// internal static string StatusInvalid { get { return ResourceManager.GetString("StatusInvalid", resourceCulture); } } /// /// Looks up a localized string similar to Finished. /// internal static string StatusRewardTaken { get { return ResourceManager.GetString("StatusRewardTaken", resourceCulture); } } /// /// Looks up a localized string similar to Unfinished. /// internal static string StatusUnfinished { get { return ResourceManager.GetString("StatusUnfinished", resourceCulture); } } /// /// Looks up a localized string similar to Description: ///{0}. /// internal static string UpdateDescription { get { return ResourceManager.GetString("UpdateDescription", resourceCulture); } } /// /// Looks up a localized string similar to Unzip the package to update application.. /// internal static string UpdateDownloadFinish { get { return ResourceManager.GetString("UpdateDownloadFinish", resourceCulture); } } /// /// Looks up a localized string similar to Downloading update package.... /// internal static string UpdateDownloading { get { return ResourceManager.GetString("UpdateDownloading", resourceCulture); } } /// /// Looks up a localized string similar to Has update: {0} => {1}. /// internal static string UpdateNewVersion { get { return ResourceManager.GetString("UpdateNewVersion", resourceCulture); } } /// /// Looks up a localized string similar to Upload error to appcenter.... /// internal static string UploadError { get { return ResourceManager.GetString("UploadError", resourceCulture); } } /// /// Looks up a localized string similar to Use previous fetched data.. /// internal static string UsePreviousData { get { return ResourceManager.GetString("UsePreviousData", resourceCulture); } } /// /// Looks up a localized string similar to Downloading Visual C++ Redistributable.... /// internal static string VcRuntimeDownload { get { return ResourceManager.GetString("VcRuntimeDownload", resourceCulture); } } /// /// Looks up a localized string similar to Installing Visual C++ Redistributable.... /// internal static string VcRuntimeInstalling { get { return ResourceManager.GetString("VcRuntimeInstalling", resourceCulture); } } } }